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<blockquote data-quote="The Crimson Binome" data-source="post: 7590234" data-attributes="member: 6775031"><p>Why not? Captain America can. Conan the Cimmerian can. Media is full of people - not even magic people - who would really rather not get stabbed, even though they are perfectly aware of the fact that they can survive it.</p><p></p><p>That would be true, if weapon attacks were the only way to interact with the game, but 95% immunity to weapon attacks is not even the same thing as 95% immunity to damage, let alone 95% freedom from consequences. As a tank, my job is to not get hit, and a failure rate of 30% is unacceptable. That's the one thing I do. We wouldn't bring a dedicated lock-picker into a dungeon, if they had a 30% failure rate at picking locks.</p><p></p><p>Alternatively, I need to find a better game than D&D (such as Pathfinder 1E). If there's a game mechanic for determining whether an attempted attack lands a telling blow, which overcomes their Dexterity-based avoidance <em>and</em> their armor, then I expect it to do what it says. If someone makes an attack roll, and the result of either hitting or missing is that they didn't actually hit, then something has gone seriously wrong with this model.</p><p></p><p>By-the-by, since we're on the topic, how does Pathfinder 2E handle this? If you're beaten within an inch of your life, how long until every evidence of that has been erased?</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7590234, member: 6775031"] Why not? Captain America can. Conan the Cimmerian can. Media is full of people - not even magic people - who would really rather not get stabbed, even though they are perfectly aware of the fact that they can survive it. That would be true, if weapon attacks were the only way to interact with the game, but 95% immunity to weapon attacks is not even the same thing as 95% immunity to damage, let alone 95% freedom from consequences. As a tank, my job is to not get hit, and a failure rate of 30% is unacceptable. That's the one thing I do. We wouldn't bring a dedicated lock-picker into a dungeon, if they had a 30% failure rate at picking locks. Alternatively, I need to find a better game than D&D (such as Pathfinder 1E). If there's a game mechanic for determining whether an attempted attack lands a telling blow, which overcomes their Dexterity-based avoidance [I]and[/I] their armor, then I expect it to do what it says. If someone makes an attack roll, and the result of either hitting or missing is that they didn't actually hit, then something has gone seriously wrong with this model. By-the-by, since we're on the topic, how does Pathfinder 2E handle this? If you're beaten within an inch of your life, how long until every evidence of that has been erased? [/QUOTE]
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