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<blockquote data-quote="The Crimson Binome" data-source="post: 7590699" data-attributes="member: 6775031"><p>No, they're using HP mechanics very similar to D&D, <em>and</em> the loss of HP is visible to everyone watching. You can <em>see</em> Captain America get stabbed, and it doesn't affect his greater mobility, because he has enough HP left to keep fighting. That's just how heroic characters work. I don't know why this is weird for anyone.</p><p></p><p>The flow of a fight in an action movie or comic book works <em>very</em> similarly to D&D, taken at face value. There's a lot of missing, because the target dodged or parried, which is their Dexterity bonus at work. Sometimes you get a solid hit on someone, and they're fine, because they were wearing armor. You have to draw blood on someone several times over a course of the fight before they fall down. You can narrate every action in a fight scene as though it was an attack roll in D&D, and it makes sense; which is great, because being able to narrate the outcome of an attack roll, as though you're watching a fight scene, is exactly the point of having such detailed mechanics in an RPG. The rules of an RPG exist to tell us what happens in the narrative, and complex rulesets exist to reduce ambiguity.</p><p>It holds up far better than any alternative, although that varies somewhat with game and edition. Fifth Edition is uniquely terrible in that there is no consistent interpretation for what's going on; so even though it <em>does</em> have literal rules which declare beyond a shadow of a doubt that even 1hp of damage must necessarily draw blood in every case, there's no way to reconcile that with other parts of the system. It's pretty much a garbage fire of a game, at least in that aspect.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7590699, member: 6775031"] No, they're using HP mechanics very similar to D&D, [I]and[/I] the loss of HP is visible to everyone watching. You can [I]see[/I] Captain America get stabbed, and it doesn't affect his greater mobility, because he has enough HP left to keep fighting. That's just how heroic characters work. I don't know why this is weird for anyone. The flow of a fight in an action movie or comic book works [I]very[/I] similarly to D&D, taken at face value. There's a lot of missing, because the target dodged or parried, which is their Dexterity bonus at work. Sometimes you get a solid hit on someone, and they're fine, because they were wearing armor. You have to draw blood on someone several times over a course of the fight before they fall down. You can narrate every action in a fight scene as though it was an attack roll in D&D, and it makes sense; which is great, because being able to narrate the outcome of an attack roll, as though you're watching a fight scene, is exactly the point of having such detailed mechanics in an RPG. The rules of an RPG exist to tell us what happens in the narrative, and complex rulesets exist to reduce ambiguity. It holds up far better than any alternative, although that varies somewhat with game and edition. Fifth Edition is uniquely terrible in that there is no consistent interpretation for what's going on; so even though it [I]does[/I] have literal rules which declare beyond a shadow of a doubt that even 1hp of damage must necessarily draw blood in every case, there's no way to reconcile that with other parts of the system. It's pretty much a garbage fire of a game, at least in that aspect. [/QUOTE]
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