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<blockquote data-quote="Voadam" data-source="post: 7601732" data-attributes="member: 2209"><p>You are only looking from the player character conversion end. There is also the DM end of converting old monsters and magic items and modules to the new system.</p><p></p><p>For instance it is fairly trivial to use a B/X module with AD&D or a 3.0 module with PF 1. It takes a little converting but not redoing every stat from the narrative elements the way you would if you were converting to Savage Worlds or the Hero system.</p><p></p><p>For 3e to PF1 monster conversion at the table for instance you can use most everything as is while converting a few specific elements. Skills turn into the PF equivalent (spot turns into perception, etc.) without worrying about having the math being the same as if starting from scratch in the new system, grapple bonus turns into the two grapple stats in PF (Grapple attack and grapple attack plus touch AC, modify the size bonus if desired), decide if you want to use the 3e or PF version of feats, spell like abilities, poison, DR, and class abilities. Throwing a 3e version of most of those mechanics against PF characters still works fine if that is easier for you than changing them. Be aware that PF versions are a little tougher than their 3e versions of the same CR, but not a big difference.</p><p></p><p>I did this a lot in the B/X to AD&D era and in the 3.0/3.5/d20 Modern/PF1 era. It would be nice to have easy conversions for all the d20 DM stuff to PF2.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7601732, member: 2209"] You are only looking from the player character conversion end. There is also the DM end of converting old monsters and magic items and modules to the new system. For instance it is fairly trivial to use a B/X module with AD&D or a 3.0 module with PF 1. It takes a little converting but not redoing every stat from the narrative elements the way you would if you were converting to Savage Worlds or the Hero system. For 3e to PF1 monster conversion at the table for instance you can use most everything as is while converting a few specific elements. Skills turn into the PF equivalent (spot turns into perception, etc.) without worrying about having the math being the same as if starting from scratch in the new system, grapple bonus turns into the two grapple stats in PF (Grapple attack and grapple attack plus touch AC, modify the size bonus if desired), decide if you want to use the 3e or PF version of feats, spell like abilities, poison, DR, and class abilities. Throwing a 3e version of most of those mechanics against PF characters still works fine if that is easier for you than changing them. Be aware that PF versions are a little tougher than their 3e versions of the same CR, but not a big difference. I did this a lot in the B/X to AD&D era and in the 3.0/3.5/d20 Modern/PF1 era. It would be nice to have easy conversions for all the d20 DM stuff to PF2. [/QUOTE]
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