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<blockquote data-quote="GuardianLurker" data-source="post: 9476660" data-attributes="member: 786"><p>So I really want to emphasize how difficult it can be to break 5e players (especially casual ones) to realize how important using that 3rd action for something other than an attack is. When we started the current PF2e game, after finishing our 7+ year 5e campaign, I told my players "You get three actions, think of them as move, attack, and prep or buff. And you really want to be using one each." </p><p></p><p>That was over 2 years ago. And they're JUST now starting to realize how important that 3rd action is. The easy one is Intimidate/Demoralize, as they can instantly see that Frightened 1. If you have a Swashbuckler type, you might be able to pull off Deception/Feint. But it's REALLY HARD to break that stand-and-deliver slugging match that 5e encourages.</p><p></p><p>Also, if you have a dedicated char-opt powergamer, be prepared for the whines. Because of the tight math, a lot of very useful options <em>look</em> severely underpowered to the 5e based-assumptions. (A prime example would be the number of spells/day available to casters.)</p><p></p><p>Also, the Medicine skill/non-magical healing is possibly, even more effective than the magical healing. Encourage someone to take the skill.</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 9476660, member: 786"] So I really want to emphasize how difficult it can be to break 5e players (especially casual ones) to realize how important using that 3rd action for something other than an attack is. When we started the current PF2e game, after finishing our 7+ year 5e campaign, I told my players "You get three actions, think of them as move, attack, and prep or buff. And you really want to be using one each." That was over 2 years ago. And they're JUST now starting to realize how important that 3rd action is. The easy one is Intimidate/Demoralize, as they can instantly see that Frightened 1. If you have a Swashbuckler type, you might be able to pull off Deception/Feint. But it's REALLY HARD to break that stand-and-deliver slugging match that 5e encourages. Also, if you have a dedicated char-opt powergamer, be prepared for the whines. Because of the tight math, a lot of very useful options [I]look[/I] severely underpowered to the 5e based-assumptions. (A prime example would be the number of spells/day available to casters.) Also, the Medicine skill/non-magical healing is possibly, even more effective than the magical healing. Encourage someone to take the skill. [/QUOTE]
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