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<blockquote data-quote="Staffan" data-source="post: 9476674" data-attributes="member: 907"><p>The issue with spells/day is that while the game offers some very good guidance on how to build an <strong>encounter</strong> and get it balanced, it's considerably more vague on building an <strong>adventure</strong> and how many encounters a party can handle in a day. This is made worse by post-combat healing being pretty strong and essentially free, particularly once you have Expert Medicine and Continual Recovery (reducing the cooldown on Treat Wounds to 10 minute per target, running simultaneously with the 10 minutes it takes to use the skill). This means that you can usually top up with hp and focus spells in 10-30 minutes, while real spells are gone for the whole day.</p><p></p><p>I saw a reference somewhere to one of the devs mentioning that the intent was that you'd have about three serious (moderate or higher) encounters per day, and that you were expected to use 1-2 spells of your top two spell ranks in each of those encounters. You could add in a bunch of low or trivial encounters to that, but a caster should be able to contribute to those with cantrips and/or focus spells, so not using any long-term resources. I believe this was a Reddit post by Mark Seifter which got referenced over on the Paizo forums (I could be wrong on which dev it was).</p><p></p><p>Of course, it doesn't help when one of their level 1 adventures forces the PCs to deal with three Low, seven Moderate, and one Severe encounter over the course of one night. Why so many? Well, the PCs need to gain enough XP to level up, and the adventure only has so many pages to spend on level 1.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9476674, member: 907"] The issue with spells/day is that while the game offers some very good guidance on how to build an [B]encounter[/B] and get it balanced, it's considerably more vague on building an [B]adventure[/B] and how many encounters a party can handle in a day. This is made worse by post-combat healing being pretty strong and essentially free, particularly once you have Expert Medicine and Continual Recovery (reducing the cooldown on Treat Wounds to 10 minute per target, running simultaneously with the 10 minutes it takes to use the skill). This means that you can usually top up with hp and focus spells in 10-30 minutes, while real spells are gone for the whole day. I saw a reference somewhere to one of the devs mentioning that the intent was that you'd have about three serious (moderate or higher) encounters per day, and that you were expected to use 1-2 spells of your top two spell ranks in each of those encounters. You could add in a bunch of low or trivial encounters to that, but a caster should be able to contribute to those with cantrips and/or focus spells, so not using any long-term resources. I believe this was a Reddit post by Mark Seifter which got referenced over on the Paizo forums (I could be wrong on which dev it was). Of course, it doesn't help when one of their level 1 adventures forces the PCs to deal with three Low, seven Moderate, and one Severe encounter over the course of one night. Why so many? Well, the PCs need to gain enough XP to level up, and the adventure only has so many pages to spend on level 1. [/QUOTE]
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