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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2E Remaster's Death and Dying rules are brutal.
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<blockquote data-quote="Velderan" data-source="post: 9188348" data-attributes="member: 7038056"><p>The wounded condition works the same in both versions. Anytime you lose the dying condition (more on that in a bit), you gain the Wounded 1 condition if you didn't have it yet. Otherwise, add 1 to your wounded condition level. The wounded condition doesn't lower until you're out of combat, at least that I'm aware of.</p><p></p><p>Both versions work the same for the dying condition in that reaching dying 4 = death. Both allow recovery checks reach round, with some pretty key differences:</p><p></p><p><u><strong>Core Rulebook</strong></u></p><p><strong>Recovery Checks</strong></p><p>When you’re dying, at the start of each of your turns, you must attempt a flat check with a DC equal to 10 + your current dying value to see if you get better or worse. This is called a recovery check. The effects of this check are as follows.</p><p><strong>Critical Success</strong> Your dying value is reduced by 2.</p><p><strong>Success</strong> Your dying value is reduced by 1.</p><p><strong>Failure</strong> Your dying value increases by 1.</p><p><strong>Critical </strong>Failure Your dying value increases by 2.</p><p></p><p><u><strong>Player Core</strong></u></p><p><strong>Recovery Checks</strong></p><p>While you’re dying, attempt a recovery check at the start of each of your turns. This is a flat check with a DC equal to 10 + your current dying value to see if you get better or worse.</p><p><strong>Critical Success </strong>Your dying value is reduced by 2.</p><p><strong>Success</strong> Your dying value is reduced by 1.</p><p><strong>Failure</strong> Your dying value increases by 1 (plus your wounded value, if any).</p><p><strong>Critical Failure</strong> Your dying value increases by 2 (plus your wounded value, if any).</p><p></p><p>Both versions have you add 2 to your dying value if you take damage from a critical hit while rolling recovery checks or 1 if you take damage from a regular hit. Both versions note to add your wounded value to that number.</p></blockquote><p></p>
[QUOTE="Velderan, post: 9188348, member: 7038056"] The wounded condition works the same in both versions. Anytime you lose the dying condition (more on that in a bit), you gain the Wounded 1 condition if you didn't have it yet. Otherwise, add 1 to your wounded condition level. The wounded condition doesn't lower until you're out of combat, at least that I'm aware of. Both versions work the same for the dying condition in that reaching dying 4 = death. Both allow recovery checks reach round, with some pretty key differences: [U][B]Core Rulebook[/B][/U] [B]Recovery Checks[/B] When you’re dying, at the start of each of your turns, you must attempt a flat check with a DC equal to 10 + your current dying value to see if you get better or worse. This is called a recovery check. The effects of this check are as follows. [B]Critical Success[/B] Your dying value is reduced by 2. [B]Success[/B] Your dying value is reduced by 1. [B]Failure[/B] Your dying value increases by 1. [B]Critical [/B]Failure Your dying value increases by 2. [U][B]Player Core[/B][/U] [B]Recovery Checks[/B] While you’re dying, attempt a recovery check at the start of each of your turns. This is a flat check with a DC equal to 10 + your current dying value to see if you get better or worse. [B]Critical Success [/B]Your dying value is reduced by 2. [B]Success[/B] Your dying value is reduced by 1. [B]Failure[/B] Your dying value increases by 1 (plus your wounded value, if any). [B]Critical Failure[/B] Your dying value increases by 2 (plus your wounded value, if any). Both versions have you add 2 to your dying value if you take damage from a critical hit while rolling recovery checks or 1 if you take damage from a regular hit. Both versions note to add your wounded value to that number. [/QUOTE]
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Pathfinder 2E Remaster's Death and Dying rules are brutal.
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