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Pathfinder 2E vs Pathfinder 1E vs D&D 3.5E vs D&D 3.0
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<blockquote data-quote="Charlaquin" data-source="post: 7364578" data-attributes="member: 6779196"><p>I definitely think there will be some players who stick with Pathfinder 1e, and how many will depend on how PF2 changes things. In my experience, Pathfinder fans love extreme granularity in their rules, so if PF2’s streamlining produces a less granular system than PF1, they’ll leave a chunk of their playerbase behind.</p><p></p><p>I think this is really where the comparisons to 5e are coming from, particularly regarding the proficiency system. It’s gerring lost in all the talk of Bounded Accuracy, but the core of the issue is that PF1 players like having the freedom to assign their skill ranks, having some skills they max out, and others they just put a few points into here or there, as opposed to a binary “trained” or “untrained.” What the actual benefit of being trained is doesn’t really matter, the important thing is that there be granular degrees of training instead of catch-all Proficiency.</p><p></p><p>Honestly though, even if a lot of players stick with PF1 (and it’s still much too early to tell if that will happen or not), I don’t think it’s going to fracture the fan base. PF2 will probably still “feel like Pathfinder,” whether or not it delivers the same degree of granularity the hardcore PF1 fans crave. There will be cross pollination between all but the most diehard fans of either edition, and groups will pick and choose which edition they want to use for which campaign.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7364578, member: 6779196"] I definitely think there will be some players who stick with Pathfinder 1e, and how many will depend on how PF2 changes things. In my experience, Pathfinder fans love extreme granularity in their rules, so if PF2’s streamlining produces a less granular system than PF1, they’ll leave a chunk of their playerbase behind. I think this is really where the comparisons to 5e are coming from, particularly regarding the proficiency system. It’s gerring lost in all the talk of Bounded Accuracy, but the core of the issue is that PF1 players like having the freedom to assign their skill ranks, having some skills they max out, and others they just put a few points into here or there, as opposed to a binary “trained” or “untrained.” What the actual benefit of being trained is doesn’t really matter, the important thing is that there be granular degrees of training instead of catch-all Proficiency. Honestly though, even if a lot of players stick with PF1 (and it’s still much too early to tell if that will happen or not), I don’t think it’s going to fracture the fan base. PF2 will probably still “feel like Pathfinder,” whether or not it delivers the same degree of granularity the hardcore PF1 fans crave. There will be cross pollination between all but the most diehard fans of either edition, and groups will pick and choose which edition they want to use for which campaign. [/QUOTE]
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Community
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Pathfinder 2E vs Pathfinder 1E vs D&D 3.5E vs D&D 3.0
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