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<blockquote data-quote="Campbell" data-source="post: 7815110" data-attributes="member: 16586"><p>[USER=83242]@dave2008[/USER]</p><p></p><p>There's a lot more to the game then that. I was just laying out that if you are not looking for those things, particularly the tight math and modular design it is probably not the game for you. This is like high level systems analysis stuff. Not getting into the individual features of the design. Sometimes I can get lost in this stuff because I do it for a living.</p><p></p><p>Pathfinder 2 is modular in the computer science sense of the word. Everything is designed to be as self contained as possible. Where it intersects with other stuff they use a consistent and defined interface. A good example of this is how counteracting works. The core math of the game is contained to the chassis of your class, ancestry, and background and your ability scores. </p><p></p><p>There is a very slim fiber of the rules contained in Playing The Game that provides the interface for everything else. Similar things function in exactly the same way. Subsystems do not sit on top of each other. This means we can easily rip out and add things or make fundamental changes at the seams of the system without having to make adjustments to individual elements. </p><p></p><p>Want more well rounded characters? Just give everyone more skill increases. You will not affect peak performance? Want to change the way proficiency or counteracting work? Just change those rules. No need to rewrite any spells or classes. Don't like the exploration rules? Don't use them. It will not break anything. Want monks to be just skilled martial artists? Rip out the ki spell feats. Want everyone to have more class feats? Go ahead. Don't like skill feats? Remove them. The math will be fine.</p><p></p><p>The way everything is written makes the system conducive to change and resistant to breaking down.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7815110, member: 16586"] [USER=83242]@dave2008[/USER] There's a lot more to the game then that. I was just laying out that if you are not looking for those things, particularly the tight math and modular design it is probably not the game for you. This is like high level systems analysis stuff. Not getting into the individual features of the design. Sometimes I can get lost in this stuff because I do it for a living. Pathfinder 2 is modular in the computer science sense of the word. Everything is designed to be as self contained as possible. Where it intersects with other stuff they use a consistent and defined interface. A good example of this is how counteracting works. The core math of the game is contained to the chassis of your class, ancestry, and background and your ability scores. There is a very slim fiber of the rules contained in Playing The Game that provides the interface for everything else. Similar things function in exactly the same way. Subsystems do not sit on top of each other. This means we can easily rip out and add things or make fundamental changes at the seams of the system without having to make adjustments to individual elements. Want more well rounded characters? Just give everyone more skill increases. You will not affect peak performance? Want to change the way proficiency or counteracting work? Just change those rules. No need to rewrite any spells or classes. Don't like the exploration rules? Don't use them. It will not break anything. Want monks to be just skilled martial artists? Rip out the ki spell feats. Want everyone to have more class feats? Go ahead. Don't like skill feats? Remove them. The math will be fine. The way everything is written makes the system conducive to change and resistant to breaking down. [/QUOTE]
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