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<blockquote data-quote="Nagol" data-source="post: 7815629" data-attributes="member: 23935"><p>All of that sounds fine to me and is often what I look for in systems. I have no doubt it does what the designers set out to do: I'm just less convinced what they set out to do is something I want.</p><p></p><p>What I've read of the execution (specifically that level plays a massive role in pretty much all mechanical uncertainty) leaves me skeptical I'll find the system enjoyable. 4e had too much "level improves" stuff for my liking.</p><p></p><p>That said, I'll give the system a thorough review when I can spare the time. Some of the elements are certainly intriguing.</p></blockquote><p></p>
[QUOTE="Nagol, post: 7815629, member: 23935"] All of that sounds fine to me and is often what I look for in systems. I have no doubt it does what the designers set out to do: I'm just less convinced what they set out to do is something I want. What I've read of the execution (specifically that level plays a massive role in pretty much all mechanical uncertainty) leaves me skeptical I'll find the system enjoyable. 4e had too much "level improves" stuff for my liking. That said, I'll give the system a thorough review when I can spare the time. Some of the elements are certainly intriguing. [/QUOTE]
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