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<blockquote data-quote="Campbell" data-source="post: 7816379" data-attributes="member: 16586"><p>I am saying that those foundations are crunch resistant. You need compelling mechanical hooks if you are going to produce a game with an aggressive content schedule where that content is meaningfully differentiated. Adding those hooks is going to increase complexity and make the game less accessible and easy to use. Those foundations are great for the game that Fifth Edition is, but that structure is not suitable to an option rich game.</p><p></p><p>You are never going to replicate the success of Pathfinder 1 because the business environment that existed then is far from the one that exists today. That success was pretty much an accident of history. Fifth Edition is a beloved game with a massive following of people that are very happy with it. Wizards of the Coast has created an imminently playable game with an accessible organized play program. The game is more popular than it has ever been. Very few people are meaningfully dissatisfied with the game. Trying to compete with that is suicide.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7816379, member: 16586"] I am saying that those foundations are crunch resistant. You need compelling mechanical hooks if you are going to produce a game with an aggressive content schedule where that content is meaningfully differentiated. Adding those hooks is going to increase complexity and make the game less accessible and easy to use. Those foundations are great for the game that Fifth Edition is, but that structure is not suitable to an option rich game. You are never going to replicate the success of Pathfinder 1 because the business environment that existed then is far from the one that exists today. That success was pretty much an accident of history. Fifth Edition is a beloved game with a massive following of people that are very happy with it. Wizards of the Coast has created an imminently playable game with an accessible organized play program. The game is more popular than it has ever been. Very few people are meaningfully dissatisfied with the game. Trying to compete with that is suicide. [/QUOTE]
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