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<blockquote data-quote="Campbell" data-source="post: 7816511" data-attributes="member: 16586"><p>[USER=23935]@Nagol[/USER]</p><p></p><p>Proficiency works the same way for everything in the game.</p><ul> <li data-xf-list-type="ul">If you are <strong>untrained</strong> you add nothing at all.</li> <li data-xf-list-type="ul">If you are <strong>trained</strong> add level + 2</li> <li data-xf-list-type="ul">If you are an <strong>expert</strong> add level + 4</li> <li data-xf-list-type="ul">If you are a <strong>master</strong> add level +6</li> <li data-xf-list-type="ul">If you are <strong>legendary </strong>add level +8</li> </ul><p>Each class has different progressions for proficiency at attacks, defenses, saves, and Perception. So at 5th level a wizard is <strong>trained</strong> in a relatively small number of inferior weapons while a fighter is a <strong>master </strong>in a weapon group and <strong>expert</strong> in all other weapons.</p><p></p><p>For skills the variance in Proficiency is based on the choices you make while leveling up. For everything else it is based on class features gained while leveling.</p><p></p><p>There are some significant deltas in combat skill embedded in the game. They tend to be more consistent across levels though so at 5th level these deltas tend to be bigger than they would in other games, but you do not reach a point where there is a 10 point spread. A fighter starts out better than everyone else at weapons and gains a little ground on some classes. A monk starts out better at avoiding blows than everyone else and remains consistently better than everyone, but the champion.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7816511, member: 16586"] [USER=23935]@Nagol[/USER] Proficiency works the same way for everything in the game. [LIST] [*]If you are [B]untrained[/B] you add nothing at all. [*]If you are [B]trained[/B] add level + 2 [*]If you are an [B]expert[/B] add level + 4 [*]If you are a [B]master[/B] add level +6 [*]If you are [B]legendary [/B]add level +8 [/LIST] Each class has different progressions for proficiency at attacks, defenses, saves, and Perception. So at 5th level a wizard is [B]trained[/B] in a relatively small number of inferior weapons while a fighter is a [B]master [/B]in a weapon group and [B]expert[/B] in all other weapons. For skills the variance in Proficiency is based on the choices you make while leveling up. For everything else it is based on class features gained while leveling. There are some significant deltas in combat skill embedded in the game. They tend to be more consistent across levels though so at 5th level these deltas tend to be bigger than they would in other games, but you do not reach a point where there is a 10 point spread. A fighter starts out better than everyone else at weapons and gains a little ground on some classes. A monk starts out better at avoiding blows than everyone else and remains consistently better than everyone, but the champion. [/QUOTE]
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