Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 7817053" data-attributes="member: 16586"><p>To get back to discussing Pathfinder 2 so far I am loving the focus the game puts on who you are and what you do outside of adventuring. I really like how item and spell rarity, crafting formulas, downtime, and rituals encourage players to engage with the setting outside of their adventures. When I look at the archetypes in the Lost Omens World Guide and previews of the organization archetypes from the Lost Omens Character Guide I feel like they might finally be realizing the promise of what prestige classes were supposed to be all about. </p><p></p><p>I love that learning Raise Dead can be a story event instead of just something that automatically happens. I love that players might have to seek out training in game for a particular archetype. I hope I get to see a Hell Knight test at the table sometime. I love that the roleplaying advice for the character classes calls out a fighter starting a keep, a wizard starting a school, a rogue starting a thieve's a guild, and a cleric starting a temple. I love that the Atone, Consecrate, and Summon Planar Ally rituals require that the secondary casters share your religion. I love that many rituals require more secondary casters than your group has people.</p><p></p><p>Here's something I am hoping for : I am hoping that combat with fewer PCs and individual scenes work well. Based on experience with the group I am playing with fighting higher level monsters with a group of 6 PCs feels compelling. I hope the same is true in reverse. I hope a fighter facing off against 3 guards by himself feels good. I hope that since everyone gets experience when anyone accomplishes anything it will encourage players to be fans of each other.</p><p></p><p>One of the reasons I abandoned Fourth Edition was because of the focus on group tactics in combat and in skill challenges. I am hoping this is a version of Dungeons and Dragons where I can focus more on individual character stories and have everyone enjoy it and cheer each other on.</p><p></p><p>One final gush : I love that Clerics and Champions feel like they are part of an actual religion with an actual dogma. I am really looking forward to Lost Omens Gods and Magic which is supposed to have rules that help bring the gods to life and provide incentives for other characters to be practicing members of a religion.</p><p></p><p>Basically I love the focus on who the characters are beyond the adventures they go on.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7817053, member: 16586"] To get back to discussing Pathfinder 2 so far I am loving the focus the game puts on who you are and what you do outside of adventuring. I really like how item and spell rarity, crafting formulas, downtime, and rituals encourage players to engage with the setting outside of their adventures. When I look at the archetypes in the Lost Omens World Guide and previews of the organization archetypes from the Lost Omens Character Guide I feel like they might finally be realizing the promise of what prestige classes were supposed to be all about. I love that learning Raise Dead can be a story event instead of just something that automatically happens. I love that players might have to seek out training in game for a particular archetype. I hope I get to see a Hell Knight test at the table sometime. I love that the roleplaying advice for the character classes calls out a fighter starting a keep, a wizard starting a school, a rogue starting a thieve's a guild, and a cleric starting a temple. I love that the Atone, Consecrate, and Summon Planar Ally rituals require that the secondary casters share your religion. I love that many rituals require more secondary casters than your group has people. Here's something I am hoping for : I am hoping that combat with fewer PCs and individual scenes work well. Based on experience with the group I am playing with fighting higher level monsters with a group of 6 PCs feels compelling. I hope the same is true in reverse. I hope a fighter facing off against 3 guards by himself feels good. I hope that since everyone gets experience when anyone accomplishes anything it will encourage players to be fans of each other. One of the reasons I abandoned Fourth Edition was because of the focus on group tactics in combat and in skill challenges. I am hoping this is a version of Dungeons and Dragons where I can focus more on individual character stories and have everyone enjoy it and cheer each other on. One final gush : I love that Clerics and Champions feel like they are part of an actual religion with an actual dogma. I am really looking forward to Lost Omens Gods and Magic which is supposed to have rules that help bring the gods to life and provide incentives for other characters to be practicing members of a religion. Basically I love the focus on who the characters are beyond the adventures they go on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e
Top