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*Pathfinder & Starfinder
Pathfinder 2E's reception?
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<blockquote data-quote="CapnZapp" data-source="post: 7896721" data-attributes="member: 12731"><p>True, but in addition to <strong>not</strong> being like D&D4 (to pick a third example, its magic system is much more like PF1 or D&D5 than D&D4), it is <strong>also</strong> very much like D&D4. </p><p></p><p>Yes, things can be complicated like that.</p><p></p><p>It offers <em>dozens if not hundreds</em> of build choices at each level (called feats rather than powers) with the "no wrong choice" design philosophy (that can alternatively be characterized as "your choices don't matter", since most/all paths to creating an outstanding character has been locked down) that let the publisher spam each new supplement with <em>dozens if not hundreds</em> of new feats. <strong>Exactly</strong> like D&D4.</p><p></p><p>And its magic items are, with the notable exception of fundamental runes, <strong>very much</strong> like D&D4 magic items: providing highly circumstantial and small benefits (in stark contrast to PF1 and D&D5 magic items, again with certain exceptions of course).</p><p></p><p>Believe it or not, I can - at the same time [emoji50] - very much <strong>like</strong> PF2 (for its balance and monster design) and very much <strong>dislike</strong> PF2 (for its "feat hell" and sometimes insultingly bland magic item design ("read "talismans")).</p><p></p><p>Not simply hating or loving a game (turning a blind eye to its strengths or weaknesses) makes, I think, for much more fruitful discussion than if we put politeness or brand loyalty first.</p><p></p><p>Tl;dr: In my opinion, Paizo has create a game deserving of high praise. They have also created a game with certain design elements I find outright execrable. Please let me know if I'm only allowed to take one side.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7896721, member: 12731"] True, but in addition to [B]not[/B] being like D&D4 (to pick a third example, its magic system is much more like PF1 or D&D5 than D&D4), it is [B]also[/B] very much like D&D4. Yes, things can be complicated like that. It offers [I]dozens if not hundreds[/I] of build choices at each level (called feats rather than powers) with the "no wrong choice" design philosophy (that can alternatively be characterized as "your choices don't matter", since most/all paths to creating an outstanding character has been locked down) that let the publisher spam each new supplement with [I]dozens if not hundreds[/I] of new feats. [B]Exactly[/B] like D&D4. And its magic items are, with the notable exception of fundamental runes, [B]very much[/B] like D&D4 magic items: providing highly circumstantial and small benefits (in stark contrast to PF1 and D&D5 magic items, again with certain exceptions of course). Believe it or not, I can - at the same time [emoji50] - very much [B]like[/B] PF2 (for its balance and monster design) and very much [B]dislike[/B] PF2 (for its "feat hell" and sometimes insultingly bland magic item design ("read "talismans")). Not simply hating or loving a game (turning a blind eye to its strengths or weaknesses) makes, I think, for much more fruitful discussion than if we put politeness or brand loyalty first. Tl;dr: In my opinion, Paizo has create a game deserving of high praise. They have also created a game with certain design elements I find outright execrable. Please let me know if I'm only allowed to take one side. [/QUOTE]
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