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Pathfinder 2E's reception?
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<blockquote data-quote="BryonD" data-source="post: 7896739" data-attributes="member: 957"><p>That is true.</p><p>But it matters <em>why</em> any two games are similar. And it also matters why any two games are not alike.</p><p></p><p>To me, the way healing surges were baked into the game was a fatal flaw in 4E. I could house rule around it, but they were so fundamental to the game that by the time you worked around it you were just better off playing a better game. There is nothing equivalent here in PF2E. They are completely different.</p><p></p><p>I rather loathe talismans. And they don't give me any pause because that is something I can house rule around without the slightest bump.</p><p></p><p>Plus level (or half level as it may be) is also a fatal flaw to me. And, here, in both cases this is a fatal flaw baked into the games foundation. House ruling around it is possible, but just not worth it with better games already available. Here PF2E and 4E may as well be exactly alike. </p><p></p><p>You can say that PF and PF2E are exactly alike because they are both D20 system games with wizards. So by that yardstick, yes.</p><p></p><p>So it comes down to what yardstick is important. If something is a fatal flaw to someone, then that particular yardstick is going to get a lot more attention for them. It doesn't mean the other yardsticks are not there. But trying handwave them away by saying "you could claim that PF2 is like any" is a failure to give the perspective of someone else the merit it deserves. </p><p></p><p>I respect that +level is no big deal to some people and is even AWESOME to some people. I have no issue with that and I'm all for those people having a great time playing their game of choice. But that never seems to be mutual.</p><p></p><p>In the end, one guy may be a short red-headed engineer, and another guy a tall blond baker. But they are also cousins, and when you see them together, that is what you notice is that they are clearly family.</p></blockquote><p></p>
[QUOTE="BryonD, post: 7896739, member: 957"] That is true. But it matters [I]why[/I] any two games are similar. And it also matters why any two games are not alike. To me, the way healing surges were baked into the game was a fatal flaw in 4E. I could house rule around it, but they were so fundamental to the game that by the time you worked around it you were just better off playing a better game. There is nothing equivalent here in PF2E. They are completely different. I rather loathe talismans. And they don't give me any pause because that is something I can house rule around without the slightest bump. Plus level (or half level as it may be) is also a fatal flaw to me. And, here, in both cases this is a fatal flaw baked into the games foundation. House ruling around it is possible, but just not worth it with better games already available. Here PF2E and 4E may as well be exactly alike. You can say that PF and PF2E are exactly alike because they are both D20 system games with wizards. So by that yardstick, yes. So it comes down to what yardstick is important. If something is a fatal flaw to someone, then that particular yardstick is going to get a lot more attention for them. It doesn't mean the other yardsticks are not there. But trying handwave them away by saying "you could claim that PF2 is like any" is a failure to give the perspective of someone else the merit it deserves. I respect that +level is no big deal to some people and is even AWESOME to some people. I have no issue with that and I'm all for those people having a great time playing their game of choice. But that never seems to be mutual. In the end, one guy may be a short red-headed engineer, and another guy a tall blond baker. But they are also cousins, and when you see them together, that is what you notice is that they are clearly family. [/QUOTE]
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