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Pathfinder 2E's reception?
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<blockquote data-quote="dave2008" data-source="post: 7896811" data-attributes="member: 83242"><p>Well legendary actions are really just a type of reaction, the trigger is just really generic: the end of another creatures turn. However, though what you describe is cool, for me the issue is that it is all happening on the boss' turn (it is just using its reaction on its turn). Here are my thoughts:</p><ol> <li data-xf-list-type="ol">PF2e already gives some monsters the "Multiple Opportunities" which is a version of 5e's "Reactive" trait or "Legendary Actions." I would give some version of this to the boss monster so I can do some things off-turn.</li> <li data-xf-list-type="ol">Boss monsters often have phases, often changing part of the way through the fight. Something I did in 4e that I think works here is to have multiple stat blocks, one for each phase of the monster. If you want for Boss to be a 400HP monster you could make it up of two 200HP stat blocks, or 4 100 HP stat blocks and then changes the abilities and changes between its stat block. When stat block 1 is reduced to 100, you replace with stat block #2 and the new powers and traits along with it.</li> </ol></blockquote><p></p>
[QUOTE="dave2008, post: 7896811, member: 83242"] Well legendary actions are really just a type of reaction, the trigger is just really generic: the end of another creatures turn. However, though what you describe is cool, for me the issue is that it is all happening on the boss' turn (it is just using its reaction on its turn). Here are my thoughts: [LIST=1] [*]PF2e already gives some monsters the "Multiple Opportunities" which is a version of 5e's "Reactive" trait or "Legendary Actions." I would give some version of this to the boss monster so I can do some things off-turn. [*]Boss monsters often have phases, often changing part of the way through the fight. Something I did in 4e that I think works here is to have multiple stat blocks, one for each phase of the monster. If you want for Boss to be a 400HP monster you could make it up of two 200HP stat blocks, or 4 100 HP stat blocks and then changes the abilities and changes between its stat block. When stat block 1 is reduced to 100, you replace with stat block #2 and the new powers and traits along with it. [/LIST] [/QUOTE]
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