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Pathfinder 2E's reception?
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<blockquote data-quote="kenada" data-source="post: 7897194" data-attributes="member: 70468"><p>Currently anyway, off-turn actions are a non-goal. I want to see what I can do within the game’s action economy before deciding to break it. The hydra is a special case because it makes thematic sense for it to have multiple reactions. It doesn’t make sense for an arbitrary monster to have more just because I decide it’s a “boss”.</p><p></p><p></p><p>Yeah, but I want to be careful with that. My players (for the most part) don’t like 4e or 5e. It’s also one of the reasons I want to stay within the game’s normal action economy for now (beyond just seeing how far it can be pushed).</p><p></p><p></p><p>Reactions can be used on your turn. The reaction could have the trigger “an enemy creature is off the ground within your reach” with an effect along the lines of “Make a melee Strike against the triggering creature. If you hit, attempt an Athletics check to Shove the target. This attack uses the same multiple attack penalty as your Strike, and doesn’t count toward your multiple attack penalty.” That’s based a fair bit on Knockback Strike, which is a 10th level two-action attack, so I think one would want to tune the ogre’s damage with that in mind.</p><p></p><p></p><p>Yep, this too.</p><p></p><p></p><p>We had a TPK with a 1st level party against a 3rd level gray ooze due to <em>terrible</em> tactics, so yeah. Just being difficult can be done with adding levels. I want to see what I can do to make the encounters more unique.</p><p></p><p>Actually, both of these posts remind me of the conversion I did of kruthiks to PF2. I used 4e as a base (because the 5e versions are just wimpy). I turned their damage aura into a reaction with the same trigger and tuned their Strike’s damage with that in mind. I also gave the kruthik hivelord a frenzy aura that grants other kruthiks an extra reaction along with a new reaction letting them follow creatures when they move away. I haven’t had a chance to test them yet though, since my players have diligently avoided anything that looks like a kruthik nest. <img class="smilie smilie--emoji" alt="😅" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f605.png" title="Grinning face with sweat :sweat_smile:" data-shortname=":sweat_smile:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p>Monsters don’t have feats in PF2, but spellcasters only have spell lists in their stat blocks.</p></blockquote><p></p>
[QUOTE="kenada, post: 7897194, member: 70468"] Currently anyway, off-turn actions are a non-goal. I want to see what I can do within the game’s action economy before deciding to break it. The hydra is a special case because it makes thematic sense for it to have multiple reactions. It doesn’t make sense for an arbitrary monster to have more just because I decide it’s a “boss”. Yeah, but I want to be careful with that. My players (for the most part) don’t like 4e or 5e. It’s also one of the reasons I want to stay within the game’s normal action economy for now (beyond just seeing how far it can be pushed). Reactions can be used on your turn. The reaction could have the trigger “an enemy creature is off the ground within your reach” with an effect along the lines of “Make a melee Strike against the triggering creature. If you hit, attempt an Athletics check to Shove the target. This attack uses the same multiple attack penalty as your Strike, and doesn’t count toward your multiple attack penalty.” That’s based a fair bit on Knockback Strike, which is a 10th level two-action attack, so I think one would want to tune the ogre’s damage with that in mind. Yep, this too. We had a TPK with a 1st level party against a 3rd level gray ooze due to [I]terrible[/I] tactics, so yeah. Just being difficult can be done with adding levels. I want to see what I can do to make the encounters more unique. Actually, both of these posts remind me of the conversion I did of kruthiks to PF2. I used 4e as a base (because the 5e versions are just wimpy). I turned their damage aura into a reaction with the same trigger and tuned their Strike’s damage with that in mind. I also gave the kruthik hivelord a frenzy aura that grants other kruthiks an extra reaction along with a new reaction letting them follow creatures when they move away. I haven’t had a chance to test them yet though, since my players have diligently avoided anything that looks like a kruthik nest. 😅 Monsters don’t have feats in PF2, but spellcasters only have spell lists in their stat blocks. [/QUOTE]
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