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Pathfinder 2E's reception?
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<blockquote data-quote="JeffB" data-source="post: 7897559" data-attributes="member: 518"><p>Make no mistake- I believe every D&D game is different and every DM's personal stamp is on their games, no matter what system is used. Back in 77, our group each DM'd their own games too and everyone was remarkably different in feel and approach, and house rules. That is a good thing and we all played in each other's games and respected the styles and had fun (I won't go into my normal Rant where D&D went off the rails with AD&D and all future editions,) My games playing 4E are not terribly different than playing PF1,Moldvay/Cook/Marsh, or even another system like RQ. Its just the mechanics to get you through the sessions. However, some versions of the game- as written- suit my style better. Having to re-write or make drastic changes to get where we want to be is a PITA I'd rather not deal with- This is why I prefer 13A or older editions where I can add what I need instead of breaking everything by removing things from new editions.</p><p></p><p>My statement about 5E is simply that it is WOTC's, least problematic version of the game as written, and plays well out of the box with no changes by the individual group (part of this is tight design, part of it is loose design where DM fiat at the table is the way to go).</p><p></p><p></p><p>We are (I am) going way off on a Tangent again.</p></blockquote><p></p>
[QUOTE="JeffB, post: 7897559, member: 518"] Make no mistake- I believe every D&D game is different and every DM's personal stamp is on their games, no matter what system is used. Back in 77, our group each DM'd their own games too and everyone was remarkably different in feel and approach, and house rules. That is a good thing and we all played in each other's games and respected the styles and had fun (I won't go into my normal Rant where D&D went off the rails with AD&D and all future editions,) My games playing 4E are not terribly different than playing PF1,Moldvay/Cook/Marsh, or even another system like RQ. Its just the mechanics to get you through the sessions. However, some versions of the game- as written- suit my style better. Having to re-write or make drastic changes to get where we want to be is a PITA I'd rather not deal with- This is why I prefer 13A or older editions where I can add what I need instead of breaking everything by removing things from new editions. My statement about 5E is simply that it is WOTC's, least problematic version of the game as written, and plays well out of the box with no changes by the individual group (part of this is tight design, part of it is loose design where DM fiat at the table is the way to go). We are (I am) going way off on a Tangent again. [/QUOTE]
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