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Pathfinder 2E's reception?
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<blockquote data-quote="BryonD" data-source="post: 7904406" data-attributes="member: 957"><p>There is no question that 4E found distinct ways to alienate a lot of "special interest gamers". And I don't see any way to quantify by irritation subtopic. So, sure.</p><p></p><p>But, people who did adopt 4E burned out on it. And I think that was because the flaws in the "fixed math" foundation become more apparent with continued play. I don't think there was a meaningful number of people who were annoyed at the cosmology, choose to play anyway, and then decided after 18 months that they just REALLY couldn't stand the cosmology. So I'm comfortable saying that the bulk of players who went away did so over mechanics. (And that gets tricky itself. You could have a regular group of 5, and 2 get sick of 4E, or even just one if they are the go-to GM, and the collective group will stop playing 4E.)</p><p></p><p>There is no real evidence to show that people liked essentials any more than pre-essentials. Maybe some did. Surely <em>some</em> did. But it is just speculation against the fact that it continued to decline.</p><p></p><p>And, keep in mind that there are still those who claim 4E needed no changes whatsoever, it was just the mean-spirited closed-minded nature of people like myself that sabotaged a wonderful game. But I still try to look at the big picture and what data we have. It may have addressed (some of) your concerns and not addressed (most of) my concerns. But neither of those matter, just tiny blips of data in the ocean of market forces. The current of that ocean did not change.</p></blockquote><p></p>
[QUOTE="BryonD, post: 7904406, member: 957"] There is no question that 4E found distinct ways to alienate a lot of "special interest gamers". And I don't see any way to quantify by irritation subtopic. So, sure. But, people who did adopt 4E burned out on it. And I think that was because the flaws in the "fixed math" foundation become more apparent with continued play. I don't think there was a meaningful number of people who were annoyed at the cosmology, choose to play anyway, and then decided after 18 months that they just REALLY couldn't stand the cosmology. So I'm comfortable saying that the bulk of players who went away did so over mechanics. (And that gets tricky itself. You could have a regular group of 5, and 2 get sick of 4E, or even just one if they are the go-to GM, and the collective group will stop playing 4E.) There is no real evidence to show that people liked essentials any more than pre-essentials. Maybe some did. Surely [I]some[/I] did. But it is just speculation against the fact that it continued to decline. And, keep in mind that there are still those who claim 4E needed no changes whatsoever, it was just the mean-spirited closed-minded nature of people like myself that sabotaged a wonderful game. But I still try to look at the big picture and what data we have. It may have addressed (some of) your concerns and not addressed (most of) my concerns. But neither of those matter, just tiny blips of data in the ocean of market forces. The current of that ocean did not change. [/QUOTE]
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