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Pathfinder 2E's reception?
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<blockquote data-quote="JeffB" data-source="post: 7907571" data-attributes="member: 518"><p>Not taking into account 5e or D&D the brand at all and speaking strictly PF-</p><p></p><p>Just how much more material could they have produced for PF1? Certainly adventures/PFS but what were they up to- AP #20 or so? ( @ 6 volumes each?). That would put a serious damper on creativity because all these "world shaking" AP events were occurring, but Golarion remained stuck in whatever the current year was when RotRL came out, IIRC.</p><p></p><p>But they also had to be creatively at the very end for rules additions. I think there has to be so much material for PF1 between the company itself and the masses of 3rd party material that it had nowhere to go in the grand scheme of things. As designers, struggling with the legacy rule issues they admit to PF1 having, it had to be incredibly frustrating as well- and who can keep their creativity up for 10 years working on a system that is working against you and what you want to do. Tough situation- Fans keep clamoring for more more more- but as your job day in and day out- ugh.I wouldn't want to be in that situation at all.</p></blockquote><p></p>
[QUOTE="JeffB, post: 7907571, member: 518"] Not taking into account 5e or D&D the brand at all and speaking strictly PF- Just how much more material could they have produced for PF1? Certainly adventures/PFS but what were they up to- AP #20 or so? ( @ 6 volumes each?). That would put a serious damper on creativity because all these "world shaking" AP events were occurring, but Golarion remained stuck in whatever the current year was when RotRL came out, IIRC. But they also had to be creatively at the very end for rules additions. I think there has to be so much material for PF1 between the company itself and the masses of 3rd party material that it had nowhere to go in the grand scheme of things. As designers, struggling with the legacy rule issues they admit to PF1 having, it had to be incredibly frustrating as well- and who can keep their creativity up for 10 years working on a system that is working against you and what you want to do. Tough situation- Fans keep clamoring for more more more- but as your job day in and day out- ugh.I wouldn't want to be in that situation at all. [/QUOTE]
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