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<blockquote data-quote="The Crimson Binome" data-source="post: 7354120" data-attributes="member: 6775031"><p>You don't need to spend more than few minutes to make an NPC in Pathfinder. You can build a human fighter and give them the obvious weapon specialization feats, or an elven wizard and only bother recording the prepared spells that you expect to be relevant to the encounter.</p><p></p><p>The problem with complexity in Pathfinder is entirely in the power creep. The GM feels obligated to spend hours making an NPC, because that's how long it takes to optimize a character to a sufficient degree that it's more than a speed bump for a group of PCs which themselves took several hours to optimize. </p><p></p><p>There's nothing wrong with making a million options available, as long as those options don't vastly alter the basic power level of the character. That's the sort of thing that would require an entirely new edition to fix, though.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7354120, member: 6775031"] You don't need to spend more than few minutes to make an NPC in Pathfinder. You can build a human fighter and give them the obvious weapon specialization feats, or an elven wizard and only bother recording the prepared spells that you expect to be relevant to the encounter. The problem with complexity in Pathfinder is entirely in the power creep. The GM feels obligated to spend hours making an NPC, because that's how long it takes to optimize a character to a sufficient degree that it's more than a speed bump for a group of PCs which themselves took several hours to optimize. There's nothing wrong with making a million options available, as long as those options don't vastly alter the basic power level of the character. That's the sort of thing that would require an entirely new edition to fix, though. [/QUOTE]
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