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<blockquote data-quote="Jester David" data-source="post: 7354437" data-attributes="member: 37579"><p>Maybe. It'd probably actually be at PaizoCon. But I'm not sure they will. Starfinder is still new and they're unlikely to want to risk making that their sole breadwinner just yet. </p><p></p><p></p><p>A little. But that's probably coincidental. I doubt they'd purposely do that, and just as many editions of D&D haven't gone down that route. </p><p></p><p>And <em>Planar Adventures</em> will be (yet) another player focused splatbook with a wealth of archetypes, feats, spells, and magic items. I doubt it will give more than a passing description to the planes themselves. (Much like how the big book of the evil planes had less actual planar content than the three 64-page books and far more options for PCs and NPCs.)</p><p></p><p></p><p>It's a tricky situation for Paizo. </p><p></p><p>Pathfinder is bloated. Heck, it was bloated three years ago. Now it's ridiculously bloated in a way that could even give RIFTS a run for its money. </p><p>But that bloat means there's a lot of content people haven't used and might still want to use. If they do a new edition, they're just as likely to lose fans wanting to stick around and use what they already have. After all, that's where the original Pathfinder fans came from: people who wanted a minor revision so they could keep using 3e books they had not used to their satisfaction.</p><p></p><p>They're not really in a good position to relaunch either, not testing new mechanics and the like. Starfinder was new class stuff, but the math of the game stayed the same and remained problematic with lots of number porn and slower play, along with an all but required battlemap for the tactical play. It's not really serving as a testbed for new mechanics. Starfinder was actually a lot less experimental than a lot of other d20 games released in the early 2000s.</p><p></p><p>5e does have them over a barrel. </p><p>It's shown there's a strong audience for the OSR/nostalgia elements of D&D and that a heck of a lot of people like simple play. And simple play also lends itself really well to streaming and online games, which are a HUGE advertising tool while also serving as a how-to-play tutorial. </p><p>But Pathfinder, with its complexity, is really falling behind in that regard. However... if they go all simple, they might lose their existing fanbase who likes the complexity while also potentially failing to pull people from 5e. They likely can't beat 5e at its own game; D&D has too much name recognition. </p><p>The alternative is doubling down on the complexity to attract the crunch fans dissatisfied by 5e. Advertising it as "D&D for advanced players". But that would be tricky with a content light relaunch. And Paizo has too large of an RPG department not to have people designing lots of books. So even if they do a hard relaunch with a non-compatible game we're looking at a return to bloat in a couple years.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7354437, member: 37579"] Maybe. It'd probably actually be at PaizoCon. But I'm not sure they will. Starfinder is still new and they're unlikely to want to risk making that their sole breadwinner just yet. A little. But that's probably coincidental. I doubt they'd purposely do that, and just as many editions of D&D haven't gone down that route. And [I]Planar Adventures[/I] will be (yet) another player focused splatbook with a wealth of archetypes, feats, spells, and magic items. I doubt it will give more than a passing description to the planes themselves. (Much like how the big book of the evil planes had less actual planar content than the three 64-page books and far more options for PCs and NPCs.) It's a tricky situation for Paizo. Pathfinder is bloated. Heck, it was bloated three years ago. Now it's ridiculously bloated in a way that could even give RIFTS a run for its money. But that bloat means there's a lot of content people haven't used and might still want to use. If they do a new edition, they're just as likely to lose fans wanting to stick around and use what they already have. After all, that's where the original Pathfinder fans came from: people who wanted a minor revision so they could keep using 3e books they had not used to their satisfaction. They're not really in a good position to relaunch either, not testing new mechanics and the like. Starfinder was new class stuff, but the math of the game stayed the same and remained problematic with lots of number porn and slower play, along with an all but required battlemap for the tactical play. It's not really serving as a testbed for new mechanics. Starfinder was actually a lot less experimental than a lot of other d20 games released in the early 2000s. 5e does have them over a barrel. It's shown there's a strong audience for the OSR/nostalgia elements of D&D and that a heck of a lot of people like simple play. And simple play also lends itself really well to streaming and online games, which are a HUGE advertising tool while also serving as a how-to-play tutorial. But Pathfinder, with its complexity, is really falling behind in that regard. However... if they go all simple, they might lose their existing fanbase who likes the complexity while also potentially failing to pull people from 5e. They likely can't beat 5e at its own game; D&D has too much name recognition. The alternative is doubling down on the complexity to attract the crunch fans dissatisfied by 5e. Advertising it as "D&D for advanced players". But that would be tricky with a content light relaunch. And Paizo has too large of an RPG department not to have people designing lots of books. So even if they do a hard relaunch with a non-compatible game we're looking at a return to bloat in a couple years. [/QUOTE]
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