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*Pathfinder & Starfinder
Pathfinder 2's Critical Hits & Failures! Plus Save-or-Suck and Damage On A Miss!
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<blockquote data-quote="kenmarable" data-source="post: 7740034" data-attributes="member: 40359"><p>More likely, their targets could critically fail their save and take double damage (since its likely still a saving throw spell rather than a roll to hit spell).</p><p></p><p>But thinking about that, I realized this really ups the heroic nature of PCs. When an evil wizard start launching off fireballs or a dragon attacks a city, high level PCs might be able to shrug it off with minimal effect but low level common folk don’t stand a chance. Same thing the other way with a high level PC obliterating a dragon’s kobold minions but still having a challenging battle against the dragon itself. A basilisk gaze might be terrifying to common folk but mid-level PCs might weigh the odds and give it a try. It’s a nice way to maintain the fear and dread these things earn among communities while still allowing PCs to stand a chance (and still keep it challenging rather than easily sliding to either deadly or easy cake walk with very little in between).</p><p></p><p>I really like the idea of this but want to try it out in game to make sure it doesn’t get too fidgety to track. That’s one reason I prefer 5e over PF1 is that I’m not keen on too much in-play complexity. But if the benefits are nice, especially for save-or-suck stuff, I might even try adding it to my games.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 7740034, member: 40359"] More likely, their targets could critically fail their save and take double damage (since its likely still a saving throw spell rather than a roll to hit spell). But thinking about that, I realized this really ups the heroic nature of PCs. When an evil wizard start launching off fireballs or a dragon attacks a city, high level PCs might be able to shrug it off with minimal effect but low level common folk don’t stand a chance. Same thing the other way with a high level PC obliterating a dragon’s kobold minions but still having a challenging battle against the dragon itself. A basilisk gaze might be terrifying to common folk but mid-level PCs might weigh the odds and give it a try. It’s a nice way to maintain the fear and dread these things earn among communities while still allowing PCs to stand a chance (and still keep it challenging rather than easily sliding to either deadly or easy cake walk with very little in between). I really like the idea of this but want to try it out in game to make sure it doesn’t get too fidgety to track. That’s one reason I prefer 5e over PF1 is that I’m not keen on too much in-play complexity. But if the benefits are nice, especially for save-or-suck stuff, I might even try adding it to my games. [/QUOTE]
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Pathfinder 2's Critical Hits & Failures! Plus Save-or-Suck and Damage On A Miss!
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