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Pathfinder 2's Critical Hits & Failures! Plus Save-or-Suck and Damage On A Miss!
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<blockquote data-quote="dave2008" data-source="post: 7740078" data-attributes="member: 83242"><p>This is true. We did try something similar as I mentioned in another response. But as part of PF2 it probably works better than tacked on to another system. </p><p></p><p>To be clear, I am primarily looking at PF2 for things I can bring over to my 5e game. PF1 or PF2 are, in general, too complex in general for where my group is playing at the moment. However, I love the exploration of ideas in the build up to PF2 (just like I did for DnD Next / 5e). My only regret is that they seem really far down the road already and there is less experimentation going on then there was with Next/5e. Regardless, lost of good ideas and discussion.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7740078, member: 83242"] This is true. We did try something similar as I mentioned in another response. But as part of PF2 it probably works better than tacked on to another system. To be clear, I am primarily looking at PF2 for things I can bring over to my 5e game. PF1 or PF2 are, in general, too complex in general for where my group is playing at the moment. However, I love the exploration of ideas in the build up to PF2 (just like I did for DnD Next / 5e). My only regret is that they seem really far down the road already and there is less experimentation going on then there was with Next/5e. Regardless, lost of good ideas and discussion. [/QUOTE]
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Pathfinder 2's Critical Hits & Failures! Plus Save-or-Suck and Damage On A Miss!
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