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*Pathfinder & Starfinder
Pathfinder 2's Critical Hits & Failures! Plus Save-or-Suck and Damage On A Miss!
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<blockquote data-quote="RangerWickett" data-source="post: 7740626" data-attributes="member: 63"><p>Mostly, I just want a good narrative way for the gaze of a medusa to <em>always</em> turn you to stone (with no Fort save), but that is still balanced and has some counter-play when you've got a whole party.</p><p></p><p>Like, if at any point on your turn you have line of sight to her and you didn't previously state you were closing your eyes, make a Reflex save to let you look away. If you fail, you're transfixed with terror for a round and are stunned, and if you maintain line of sight to her until the start of your next turn, you turn to stone. </p><p></p><p>But if you're transfixed, an ally could shove you away, or move the medusa, or kill her, or put a bag over your head, or create magical darkness.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 7740626, member: 63"] Mostly, I just want a good narrative way for the gaze of a medusa to [i]always[/i] turn you to stone (with no Fort save), but that is still balanced and has some counter-play when you've got a whole party. Like, if at any point on your turn you have line of sight to her and you didn't previously state you were closing your eyes, make a Reflex save to let you look away. If you fail, you're transfixed with terror for a round and are stunned, and if you maintain line of sight to her until the start of your next turn, you turn to stone. But if you're transfixed, an ally could shove you away, or move the medusa, or kill her, or put a bag over your head, or create magical darkness. [/QUOTE]
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Community
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Pathfinder 2's Critical Hits & Failures! Plus Save-or-Suck and Damage On A Miss!
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