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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2's Proficiency System Explored
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<blockquote data-quote="Arakasius" data-source="post: 7738521" data-attributes="member: 6944960"><p>i don’t think that math is going to work that way. Armor has never been a dice roll. Given that at level one with leather armor and 18 dex your armor by that calculation if you’re say expert would be 1 (level) + 2 (armor) + 1 (prof) + 4 (ability mod) leaving you with an armor class of 8. Similarly the attack roll for that same rogue would have everything but the armor bonus, leaving you at a +6 to hit. Which means you hit on everything but a natural one. That math doesn’t work. What he likely means with proficiency being the same is that untrained, trained, expert, master, legendary is always -2/0/1/2/3 to whatever you’re modifying.</p><p></p><p>You’d have to bump up the AC bonus of leather armor a ton for that to work at all at level 1, which yes would mean you’re going to get inflated values as compared to PF1 for armor class at level 9. Something like a 16 AC would be fine for a level one rogue with high dex, so that means armor gives ten. But that means at level 9 your AC is now 25 given no other bonuses gained in that time. To hit at level nine would still only be around 15. It’s not the worst idea, because it does get around melee/ranged basically autohitting past level 8 (since bab has always outpaced what you get from armor bonuses) but I’m not sure they’ll go there.</p></blockquote><p></p>
[QUOTE="Arakasius, post: 7738521, member: 6944960"] i don’t think that math is going to work that way. Armor has never been a dice roll. Given that at level one with leather armor and 18 dex your armor by that calculation if you’re say expert would be 1 (level) + 2 (armor) + 1 (prof) + 4 (ability mod) leaving you with an armor class of 8. Similarly the attack roll for that same rogue would have everything but the armor bonus, leaving you at a +6 to hit. Which means you hit on everything but a natural one. That math doesn’t work. What he likely means with proficiency being the same is that untrained, trained, expert, master, legendary is always -2/0/1/2/3 to whatever you’re modifying. You’d have to bump up the AC bonus of leather armor a ton for that to work at all at level 1, which yes would mean you’re going to get inflated values as compared to PF1 for armor class at level 9. Something like a 16 AC would be fine for a level one rogue with high dex, so that means armor gives ten. But that means at level 9 your AC is now 25 given no other bonuses gained in that time. To hit at level nine would still only be around 15. It’s not the worst idea, because it does get around melee/ranged basically autohitting past level 8 (since bab has always outpaced what you get from armor bonuses) but I’m not sure they’ll go there. [/QUOTE]
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Pathfinder 2's Proficiency System Explored
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