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Pathfinder 2's Proficiency System Explored
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<blockquote data-quote="Arakasius" data-source="post: 7738528" data-attributes="member: 6944960"><p>You can have one of the two. You can have the 10 flat bonus like PF1 has, or you can have level scaling. You can’t have both. If you have both that means at level 10 your Ac would be 10 + prof (1) + ability (say 5) + armor (2) + level (10) leaving you with a 27 armor class. Your attack bonus for the same character at level 10 would only be 16 (10+1+5). This means their new plus ten crit system can never trigger since its impossible to beat AC by ten.</p><p></p><p>Bump up AC from armor and do scaling and you can ensure the gap between AC and attack bonus is always consistent from level 1 to 20. Stay with the old passive 10 plus bonuses and attacks will quickly outscale armor like they do in PF1. Both have their pros and cons, but considering they’re making this +10 for a crit thing be a feature I don’t think they’ll do level scaling for AC since the feature will almost never go off fighting equal level foes. I would guess like Charlaquin said that the math is the same as PF1 and level doesn’t affect AC and attacks will eventually outstrip defenses just as they do in PF1. I wouldn’t mind it if they do it the other way since it scales perfectly, but it would mean the crit feature would only be useful against lower level mobs with inferior AC.</p></blockquote><p></p>
[QUOTE="Arakasius, post: 7738528, member: 6944960"] You can have one of the two. You can have the 10 flat bonus like PF1 has, or you can have level scaling. You can’t have both. If you have both that means at level 10 your Ac would be 10 + prof (1) + ability (say 5) + armor (2) + level (10) leaving you with a 27 armor class. Your attack bonus for the same character at level 10 would only be 16 (10+1+5). This means their new plus ten crit system can never trigger since its impossible to beat AC by ten. Bump up AC from armor and do scaling and you can ensure the gap between AC and attack bonus is always consistent from level 1 to 20. Stay with the old passive 10 plus bonuses and attacks will quickly outscale armor like they do in PF1. Both have their pros and cons, but considering they’re making this +10 for a crit thing be a feature I don’t think they’ll do level scaling for AC since the feature will almost never go off fighting equal level foes. I would guess like Charlaquin said that the math is the same as PF1 and level doesn’t affect AC and attacks will eventually outstrip defenses just as they do in PF1. I wouldn’t mind it if they do it the other way since it scales perfectly, but it would mean the crit feature would only be useful against lower level mobs with inferior AC. [/QUOTE]
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