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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2's Proficiency System Explored
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<blockquote data-quote="CapnZapp" data-source="post: 7739268" data-attributes="member: 12731"><p>For rpgs with "full" skill systems (including Basic RolePlay which <strong>is</strong> a skill system) I obviously think proficiency should be central.</p><p></p><p>But D&D is a much lighter game skills-wise. </p><p></p><p>Any proposed system that makes it hopeless even before you rolled is a poor fit for Dungeons & Dragons, in my opinion. A character is simply not defined by his skills - but by his class and levels. That level thirteen Barbarian is first and foremost a renowned and experienced hero, and it's likely she has picked up the odd arcana tidbit!</p><p></p><p>A Barbarian could fully well know more than the Wizard when she rolls [much higher than the Wizard], I have no beef with that - not in the context of D&D.</p><p></p><p>One of the great things about 5E was how they encouraged <strong>everybody</strong> around the table to help out in a skill-related situation:</p><p>* The way most (if not all) skill DCs are 10, 15, and 20 is great for inclusivity <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>* The way you (almost) never see one character have a skill bonus a full twenty steps higher than another character is great, since it means it is never hopeless to roll - you can always roll a 19 and the other guy a 2! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7739268, member: 12731"] For rpgs with "full" skill systems (including Basic RolePlay which [B]is[/B] a skill system) I obviously think proficiency should be central. But D&D is a much lighter game skills-wise. Any proposed system that makes it hopeless even before you rolled is a poor fit for Dungeons & Dragons, in my opinion. A character is simply not defined by his skills - but by his class and levels. That level thirteen Barbarian is first and foremost a renowned and experienced hero, and it's likely she has picked up the odd arcana tidbit! A Barbarian could fully well know more than the Wizard when she rolls [much higher than the Wizard], I have no beef with that - not in the context of D&D. One of the great things about 5E was how they encouraged [B]everybody[/B] around the table to help out in a skill-related situation: * The way most (if not all) skill DCs are 10, 15, and 20 is great for inclusivity :) * The way you (almost) never see one character have a skill bonus a full twenty steps higher than another character is great, since it means it is never hopeless to roll - you can always roll a 19 and the other guy a 2! :) [/QUOTE]
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