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Pathfinder 3.5 campaign starting in Fort Worth, TX
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<blockquote data-quote="Soraios" data-source="post: 4900958" data-attributes="member: 85012"><p><strong>The Village of Dunlyle: a homebrew Pathfinder campaign setting for level one characters</strong></p><p> </p><p><em>Introduction</em></p><p>Tucked away on the northern frontier of civilization, in the middle of an old forest, lies Loch Viernan. On the cold shores of that deep, dark lake sits Dunlyle, a village of several dozen families. These men (and others of the good folk) are fishermen, farmers, craftsmen, and traders eking out a living and raising their families. The affairs of the larger world are none of their concern; indeed, most have never been more than a mile or two from their homes and would like to keep it that way. Yet all are eager to hear news from travelers and merchants that find their way to Dunlyle.</p><p> </p><p>Decades of peace have been a two-edged sword for the village; the people have prospered and multiplied, but most have grown soft compared to their forebears.</p><p> </p><p><em>Player Character Guidelines</em></p><p>• All player characters are built on 15 points (standard fantasy) and must be of non-evil alignment. </p><p>• All standard races are allowed. Human, half-elf, half-orc and halfling characters should almost certainly be natives to Dunlyle; dwarves, elves, and gnomes are from nearby settlements of their people. </p><p>• Players are encouraged to develop backstories for their characters and relationships with other PCs. What is the character's family like? Why is this character an adventurer? </p><p>• All standard classes are allowed. Care should be taken to ensure that the class selection makes sense in connection with the history of the character. </p><p>• PCs begin play with the average amount of starting wealth per their class. After equipping, no more than ten percent of starting wealth should remain as coins. </p><p>• Prestige classes will be considered on a case-by-case basis. If you desire to pursue a prestige class, please notify the DM. </p><p>• All PCs are required to take one Knowledge, Craft, or Profession skill that relates to their background. </p><p>• PCs native to Dunlyle should strongly consider worshipping Erastil, Sarenrae, or the Druidical faith. Other non-evil faiths are tolerated but not practiced. </p><p>• This is a slow-experience, low magic campaign. We are going to take our time developing the characters to create an impactful campaign story together.</p><p> </p><p>At the moment, we have two PCs committed (human sorceress, human rogue). All mature players are welcome. We will be meeting in west Fort Worth at my home. I am trying for a mix of male and female players -- couples welcome!</p><p> </p><p>Please respond here or email me at <a href="mailto:sollows@sbcglobal.net">sollows@sbcglobal.net</a>. Join us!</p></blockquote><p></p>
[QUOTE="Soraios, post: 4900958, member: 85012"] [B]The Village of Dunlyle: a homebrew Pathfinder campaign setting for level one characters[/B] [I]Introduction[/I] Tucked away on the northern frontier of civilization, in the middle of an old forest, lies Loch Viernan. On the cold shores of that deep, dark lake sits Dunlyle, a village of several dozen families. These men (and others of the good folk) are fishermen, farmers, craftsmen, and traders eking out a living and raising their families. The affairs of the larger world are none of their concern; indeed, most have never been more than a mile or two from their homes and would like to keep it that way. Yet all are eager to hear news from travelers and merchants that find their way to Dunlyle. Decades of peace have been a two-edged sword for the village; the people have prospered and multiplied, but most have grown soft compared to their forebears. [I]Player Character Guidelines[/I] • All player characters are built on 15 points (standard fantasy) and must be of non-evil alignment. • All standard races are allowed. Human, half-elf, half-orc and halfling characters should almost certainly be natives to Dunlyle; dwarves, elves, and gnomes are from nearby settlements of their people. • Players are encouraged to develop backstories for their characters and relationships with other PCs. What is the character's family like? Why is this character an adventurer? • All standard classes are allowed. Care should be taken to ensure that the class selection makes sense in connection with the history of the character. • PCs begin play with the average amount of starting wealth per their class. After equipping, no more than ten percent of starting wealth should remain as coins. • Prestige classes will be considered on a case-by-case basis. If you desire to pursue a prestige class, please notify the DM. • All PCs are required to take one Knowledge, Craft, or Profession skill that relates to their background. • PCs native to Dunlyle should strongly consider worshipping Erastil, Sarenrae, or the Druidical faith. Other non-evil faiths are tolerated but not practiced. • This is a slow-experience, low magic campaign. We are going to take our time developing the characters to create an impactful campaign story together. At the moment, we have two PCs committed (human sorceress, human rogue). All mature players are welcome. We will be meeting in west Fort Worth at my home. I am trying for a mix of male and female players -- couples welcome! Please respond here or email me at [EMAIL="sollows@sbcglobal.net"]sollows@sbcglobal.net[/EMAIL]. Join us! [/QUOTE]
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