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Pathfinder #4 - I have it!
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<blockquote data-quote="GlassJaw" data-source="post: 3946745" data-attributes="member: 22103"><p>I've had the pdf for a week or so now and got the print copy at the end of last week. Honestly, I was disappointed with this module. Parts 1-3 have been AWESOME but this one was very "meh". That's not to say it's a bad module per se - just that the Pathfinder bar is very high.</p><p></p><p>Here are the comments I posted on the Paizo forum:</p><p></p><p>Of the four RotRL modules so far, this one has been my least favorite. It's interesting because Hook Mountain was one of the best modules I've read in a LONG time. FotSG just left me kind of "meh".</p><p></p><p>Spoiler:</p><p><span style="color: Black"></span></p><p><span style="color: Black">The attack on Sandpoint was a nice start. Definitely lots of potential for action.</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">The design of the fortress and dungeons beneath just seemed kind of random. Lots of seemingly-unrelated encounters thrown together, one after another.</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">For example, there is a high-level kobold barbarian hanging out in one room, 2 red dragons in another room, 2 lamia clerics right next to them, and then 2 troll fighters. And they don't really seem to be doing anything. I mean they are just kind of there. I know there are explanations but they seem thin at best.</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">The lower level is similar. Lots of square rooms connected by corridors with a different creature in each - a giant, golem, nasty undead ogre thing, weird furnace demon, and then a couple of evil demon dogs. *shrugs*</span></p><p></p><p>I haven't run it yet but it strikes me as a serious meat-grinder. Once the players get inside the dungeon, the baddies are continuous and there is almost no place for the characters to rest.</p><p></p><p>Dunno, I just the overall dungeon ecology of this module seriously lacking. There was no interaction between the occupants or good explanations as to why they were there or what they did before the adventurers showed up to slaughter them.</p><p></p><p>I think this would be the first module in the series that I significantly change, especially the library dungeon level. Apart from having a lot of random encounters, I felt it lacked flavor. It didn't feel like an ancient library at all. Compare this dungeon design to the assault on the Fort in Hook Mountain, Foxglove Manor in Skinsaw, or Thistletop in Burnt Offerings. Those locations are AWESOME. They are great locations because they have unique features, are written in a way that oozes flavor (Foxglove feels haunted), and the occupants make sense.</p><p></p><p>On an final note, I'd like to emphasize this "criticism" is from a customer that has been immensely impressed with the Pathfinder series so far. The writing and design has been great, which is why I was surprised feeling the way I did after reading this module.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 3946745, member: 22103"] I've had the pdf for a week or so now and got the print copy at the end of last week. Honestly, I was disappointed with this module. Parts 1-3 have been AWESOME but this one was very "meh". That's not to say it's a bad module per se - just that the Pathfinder bar is very high. Here are the comments I posted on the Paizo forum: Of the four RotRL modules so far, this one has been my least favorite. It's interesting because Hook Mountain was one of the best modules I've read in a LONG time. FotSG just left me kind of "meh". Spoiler: [COLOR=Black] The attack on Sandpoint was a nice start. Definitely lots of potential for action. The design of the fortress and dungeons beneath just seemed kind of random. Lots of seemingly-unrelated encounters thrown together, one after another. For example, there is a high-level kobold barbarian hanging out in one room, 2 red dragons in another room, 2 lamia clerics right next to them, and then 2 troll fighters. And they don't really seem to be doing anything. I mean they are just kind of there. I know there are explanations but they seem thin at best. The lower level is similar. Lots of square rooms connected by corridors with a different creature in each - a giant, golem, nasty undead ogre thing, weird furnace demon, and then a couple of evil demon dogs. *shrugs*[/COLOR] I haven't run it yet but it strikes me as a serious meat-grinder. Once the players get inside the dungeon, the baddies are continuous and there is almost no place for the characters to rest. Dunno, I just the overall dungeon ecology of this module seriously lacking. There was no interaction between the occupants or good explanations as to why they were there or what they did before the adventurers showed up to slaughter them. I think this would be the first module in the series that I significantly change, especially the library dungeon level. Apart from having a lot of random encounters, I felt it lacked flavor. It didn't feel like an ancient library at all. Compare this dungeon design to the assault on the Fort in Hook Mountain, Foxglove Manor in Skinsaw, or Thistletop in Burnt Offerings. Those locations are AWESOME. They are great locations because they have unique features, are written in a way that oozes flavor (Foxglove feels haunted), and the occupants make sense. On an final note, I'd like to emphasize this "criticism" is from a customer that has been immensely impressed with the Pathfinder series so far. The writing and design has been great, which is why I was surprised feeling the way I did after reading this module. [/QUOTE]
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