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<blockquote data-quote="dm4hire" data-source="post: 5231181" data-attributes="member: 14848"><p>I like that it comes down to what is your priority when dealing with the character. There's still a lot of builds a player might go with that would make taking the extra hit point or skill point more preferable. I also have to agree that if anyone is really arguing the power issue it's got to be a player the majority of the time. I don't see an issue with the changes since, so far from what I'm seeing, you're giving up one for another. A sorcerer may gain 20 extra spells known, but he/she will still have the limits of how many times they can cast. A good NPC build will hold out and over come by attrition anyway and if not, well the object of the game isn't to defeat the players but to provide an enjoyable experience everyone can participate in.</p></blockquote><p></p>
[QUOTE="dm4hire, post: 5231181, member: 14848"] I like that it comes down to what is your priority when dealing with the character. There's still a lot of builds a player might go with that would make taking the extra hit point or skill point more preferable. I also have to agree that if anyone is really arguing the power issue it's got to be a player the majority of the time. I don't see an issue with the changes since, so far from what I'm seeing, you're giving up one for another. A sorcerer may gain 20 extra spells known, but he/she will still have the limits of how many times they can cast. A good NPC build will hold out and over come by attrition anyway and if not, well the object of the game isn't to defeat the players but to provide an enjoyable experience everyone can participate in. [/QUOTE]
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