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<blockquote data-quote="Mon" data-source="post: 5231256" data-attributes="member: 71673"><p>It's not that it's something for a DM to be worried about. Not at all. It is that it is clearly superior to taking a hit point or a skill point. Take toughness as a feat and/or false life as one of those extra spells and you won't miss the hit points.</p><p></p><p>Even with cantrips, detect magic or prestidigitation (at-will) is worth much more than 1 lowly hit point. By the time you are exchanging 1 bonus hit point (i.e. it is not even an actual loss of a hit point) for greater teleport you gotta think for a moment ... is there a better deal in the game than that? Maybe, but I dunno what it is.</p><p></p><p>Further, nobody who is expressing concerns mentioned anything at all about increased castings per day... the extra known spells are better than their alternative even without extra castings per day so saying "it is balanced because they don't get extra castings" is flawed. It's like saying a cleric who can use his channelling to both heal and harm the living isn't more powerful because he doesn't get more channels per day.</p><p></p><p>Remember, it isn't a sorcerer "fix" - it is an alternative to a hp or skill point for a human sorcerer only. So it doesn't really address perceived imbalances between sor and wiz. If the same rule had been presented as a sorcerer "fix" and was thus available to every race (for those DMs/Tables where the sor is seen as underpowered) it wouldn't even be a problem.</p><p></p><p>In summary, the big deal isn't a power problem. As you say, it isn't really anything that any DM will have trouble with. It is that it is bad design (like 3.x toughness) because some options are demonstrably superior to others as shown above with the option of taking False life as a bonus spell and still getting 19 other spells for negligible cost.</p></blockquote><p></p>
[QUOTE="Mon, post: 5231256, member: 71673"] It's not that it's something for a DM to be worried about. Not at all. It is that it is clearly superior to taking a hit point or a skill point. Take toughness as a feat and/or false life as one of those extra spells and you won't miss the hit points. Even with cantrips, detect magic or prestidigitation (at-will) is worth much more than 1 lowly hit point. By the time you are exchanging 1 bonus hit point (i.e. it is not even an actual loss of a hit point) for greater teleport you gotta think for a moment ... is there a better deal in the game than that? Maybe, but I dunno what it is. Further, nobody who is expressing concerns mentioned anything at all about increased castings per day... the extra known spells are better than their alternative even without extra castings per day so saying "it is balanced because they don't get extra castings" is flawed. It's like saying a cleric who can use his channelling to both heal and harm the living isn't more powerful because he doesn't get more channels per day. Remember, it isn't a sorcerer "fix" - it is an alternative to a hp or skill point for a human sorcerer only. So it doesn't really address perceived imbalances between sor and wiz. If the same rule had been presented as a sorcerer "fix" and was thus available to every race (for those DMs/Tables where the sor is seen as underpowered) it wouldn't even be a problem. In summary, the big deal isn't a power problem. As you say, it isn't really anything that any DM will have trouble with. It is that it is bad design (like 3.x toughness) because some options are demonstrably superior to others as shown above with the option of taking False life as a bonus spell and still getting 19 other spells for negligible cost. [/QUOTE]
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