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<blockquote data-quote="Votan" data-source="post: 5232759" data-attributes="member: 18680"><p>I think that the issue is that the 3.5E D&D supplement strategy led to the game becoming a lot less fun and the sheer volume of options led to all sorts of issues with game balance. In particular, the two that annoyed me were:</p><p></p><p>1) As power levels rose and options changed, the CR system (never perfect to begin with) became harder and harder to use without a lot of "eyeballing". This also impacted the adventures available for the game.</p><p></p><p>2) When certain mixes of class, race and feats became good enough, the gap between a causal but competently designed character and a carefully optimized character grew to the point where it made the game harder to run.</p><p></p><p>I think that Paizo, despite any good intentions, does have to worry about the legacy of d20 power creep. I find the first more concerning as I subscribe to the adventure paths, love the product, and worry that the game with advanced options won't work as well for these paths. </p><p></p><p>Which is not to say that books of cool ideas and options can't be presented, just that this is a legacy that they have to overcome.</p></blockquote><p></p>
[QUOTE="Votan, post: 5232759, member: 18680"] I think that the issue is that the 3.5E D&D supplement strategy led to the game becoming a lot less fun and the sheer volume of options led to all sorts of issues with game balance. In particular, the two that annoyed me were: 1) As power levels rose and options changed, the CR system (never perfect to begin with) became harder and harder to use without a lot of "eyeballing". This also impacted the adventures available for the game. 2) When certain mixes of class, race and feats became good enough, the gap between a causal but competently designed character and a carefully optimized character grew to the point where it made the game harder to run. I think that Paizo, despite any good intentions, does have to worry about the legacy of d20 power creep. I find the first more concerning as I subscribe to the adventure paths, love the product, and worry that the game with advanced options won't work as well for these paths. Which is not to say that books of cool ideas and options can't be presented, just that this is a legacy that they have to overcome. [/QUOTE]
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