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<blockquote data-quote="Celtavian" data-source="post: 5237563" data-attributes="member: 5834"><p>Wow. Paizo restricted the option to the human race only? That's a real bad idea unless they don't plan to introduce new spell books.</p><p></p><p>If you were going by core, then this extra option for spells versus hit points might be reasonable.</p><p></p><p>But given a constant stream of extra spell books, human sorcerers will have a huge advantage. I still remember in 3E constantly looking for ways to get new spells as a sorcerer, especially with the release of the <em>Spell Compendium</em>. If Paizo ever released a book like that, the human option would be far superior to anything else.</p><p></p><p>I may have to extend that to all races as a option. As an experienced caster, new spells are almost always better than hit points or skill points. As long as you know how to use them in combinations or what enemies they will work best against. Utility spells allow casters to erect powerful defenses while giving up no offensive firepower. Most of the best utility spells are lower level.</p><p></p><p>I guess this option will preclude Paizo from or make them think twice about releasing new spells. They'll really have to make sure spell combos don't break the game or the wizard doesn't get overshadowed.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5237563, member: 5834"] Wow. Paizo restricted the option to the human race only? That's a real bad idea unless they don't plan to introduce new spell books. If you were going by core, then this extra option for spells versus hit points might be reasonable. But given a constant stream of extra spell books, human sorcerers will have a huge advantage. I still remember in 3E constantly looking for ways to get new spells as a sorcerer, especially with the release of the [i]Spell Compendium[/i]. If Paizo ever released a book like that, the human option would be far superior to anything else. I may have to extend that to all races as a option. As an experienced caster, new spells are almost always better than hit points or skill points. As long as you know how to use them in combinations or what enemies they will work best against. Utility spells allow casters to erect powerful defenses while giving up no offensive firepower. Most of the best utility spells are lower level. I guess this option will preclude Paizo from or make them think twice about releasing new spells. They'll really have to make sure spell combos don't break the game or the wizard doesn't get overshadowed. [/QUOTE]
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