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<blockquote data-quote="Haffrung Helleyes" data-source="post: 5238628" data-attributes="member: 1068"><p><strong>level 2 spells</strong></p><p></p><p>The thing is, there are a LOT of really good level 2 spells, and one of the significant limitations of the sorcerer is that he normally can't even get all of the top tier ones. </p><p></p><p>Glitterdust</p><p>Scorching Ray</p><p>False Life</p><p>Mirror Image</p><p>Web</p><p>Invisibility</p><p></p><p>By level 8, a Sorcerer will know 3 or 4 of these, depending on his bloodline. a Human sorcerer will be able to know them all. That's a change big enough to essentially dictate choosing Human as a race.</p><p></p><p>There are a bunch of other great 2nd level spells too:</p><p>Resist Energy</p><p>Detect Thoughts</p><p>See Invisibility</p><p>Knock</p><p>Darkvision</p><p></p><p>I keep hearing about how low level spells lose their usefulness at higher levels. Which of these spells stop being useful?</p><p></p><p>Now, I have come around to the idea that it's OK for the Sorcerer to have more spells known; the class is already powerful but the wizard even more so. But I can't really get behind the idea that Human sorcerers should have 50% more spells known than other sorcerers. I like a game where most PCs are human, but I also feel that creatures with a fey connection like elves, gnomes, etc thematically fit as sorcerers and they're going to have to get something really really good to remain competitive now.</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Haffrung Helleyes, post: 5238628, member: 1068"] [b]level 2 spells[/b] The thing is, there are a LOT of really good level 2 spells, and one of the significant limitations of the sorcerer is that he normally can't even get all of the top tier ones. Glitterdust Scorching Ray False Life Mirror Image Web Invisibility By level 8, a Sorcerer will know 3 or 4 of these, depending on his bloodline. a Human sorcerer will be able to know them all. That's a change big enough to essentially dictate choosing Human as a race. There are a bunch of other great 2nd level spells too: Resist Energy Detect Thoughts See Invisibility Knock Darkvision I keep hearing about how low level spells lose their usefulness at higher levels. Which of these spells stop being useful? Now, I have come around to the idea that it's OK for the Sorcerer to have more spells known; the class is already powerful but the wizard even more so. But I can't really get behind the idea that Human sorcerers should have 50% more spells known than other sorcerers. I like a game where most PCs are human, but I also feel that creatures with a fey connection like elves, gnomes, etc thematically fit as sorcerers and they're going to have to get something really really good to remain competitive now. Ken [/QUOTE]
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