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<blockquote data-quote="BryonD" data-source="post: 5248950" data-attributes="member: 957"><p>Meh, I don't agree that having a swashbuckler PClass in any way means you can't have a rouge "swashbuckler", a fighter "swashbuckler", and a PClass Swashbuckler all getting along just fine.</p><p></p><p> This I agree with. But bad PClasses don't make Pclasses bad any more than bad feats make feats bad. And WotC also published some real crap feats.</p><p></p><p>I disagree with this limitation. Setting flavor is a huge benefit to PClasses. The Red Wizard and Hellknight ARE most certainly great examples of how PClasses can add to that.</p><p></p><p>But Pclasses also provide the ability to create custom character types that need not be locked into a specific group or association. Again, you can have the "royal musketeer" PClass and the Swashbuckler PClass and let them have 90% of the same abilities. The Swashbuckler only requires enough skill and training to do the cool stuff, the RM requires acceptance into the group. And again, the two can play nice alongside each other.</p><p></p><p>Limitations should be avoided. None of that trumps my agreement that poorly designed PClasses are still crap.</p><p></p><p>But, even with all that said, there is nothing to stop me from using old PClasses. And there is a virtually unlimited selection already available.</p><p></p><p>So going the class feature route with PF is win/win in my book.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5248950, member: 957"] Meh, I don't agree that having a swashbuckler PClass in any way means you can't have a rouge "swashbuckler", a fighter "swashbuckler", and a PClass Swashbuckler all getting along just fine. This I agree with. But bad PClasses don't make Pclasses bad any more than bad feats make feats bad. And WotC also published some real crap feats. I disagree with this limitation. Setting flavor is a huge benefit to PClasses. The Red Wizard and Hellknight ARE most certainly great examples of how PClasses can add to that. But Pclasses also provide the ability to create custom character types that need not be locked into a specific group or association. Again, you can have the "royal musketeer" PClass and the Swashbuckler PClass and let them have 90% of the same abilities. The Swashbuckler only requires enough skill and training to do the cool stuff, the RM requires acceptance into the group. And again, the two can play nice alongside each other. Limitations should be avoided. None of that trumps my agreement that poorly designed PClasses are still crap. But, even with all that said, there is nothing to stop me from using old PClasses. And there is a virtually unlimited selection already available. So going the class feature route with PF is win/win in my book. [/QUOTE]
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