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<blockquote data-quote="Psychotic Jim" data-source="post: 5255745" data-attributes="member: 547"><p>Hmm, this looks pretty interesting, if a bit of a mixed bag. 126 feats is an awful lot to winnow out the gems from the stinkers. Ironguts seems more of a fluff feat (Great Fortitude could do the same thing- given the same name). </p><p></p><p>The weapon blanch seems like a noteworthy addition, certainly something an alchemist could make and a good way to get around the magical item golf bag problem without having a separate spell for each damage reduction (like they did in 3.5). I'm just wondering about the cost and the duration of it.</p><p></p><p>57 pages worth of spells I'm also circumspect about. More variables to watch out for in already powerful classes. </p><p></p><p>The magical items sound fun. I'm wondering what soul soap does (is that like a lesser restoration in soap form?). A party could actually get some use out of that cursed ring of truth. First, if you have an Inquisitor wanting to ask a captive some questions, well, just slip it on his finger. If you have a less that truthful PC rogue who secretly stiffs the party on treasure, do the same thing.</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 5255745, member: 547"] Hmm, this looks pretty interesting, if a bit of a mixed bag. 126 feats is an awful lot to winnow out the gems from the stinkers. Ironguts seems more of a fluff feat (Great Fortitude could do the same thing- given the same name). The weapon blanch seems like a noteworthy addition, certainly something an alchemist could make and a good way to get around the magical item golf bag problem without having a separate spell for each damage reduction (like they did in 3.5). I'm just wondering about the cost and the duration of it. 57 pages worth of spells I'm also circumspect about. More variables to watch out for in already powerful classes. The magical items sound fun. I'm wondering what soul soap does (is that like a lesser restoration in soap form?). A party could actually get some use out of that cursed ring of truth. First, if you have an Inquisitor wanting to ask a captive some questions, well, just slip it on his finger. If you have a less that truthful PC rogue who secretly stiffs the party on treasure, do the same thing. [/QUOTE]
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