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<blockquote data-quote="Steel_Wind" data-source="post: 5263309" data-attributes="member: 20741"><p>Off the top of my head?</p><p></p><p><em>Blaze of Glory</em>: Paladin automatically is healed to -1 and is stabilized, all allies within 30 feet healed 1d6 per 2 levels, all evil adversaries damaged 1d6 per two levels (save for half) is pretty cool. Essentially a positive energy burst which both heals and harms. </p><p></p><p>Also cool is a new contingency style spell which heals the Paladin as an immediate action <u>as the Paladin falls unconscious</u>. <strong>I'm down? Nope: I'm back up!</strong> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Essentially, an extremely useful "<em><strong>you can't kill me</strong></em>" spell. I think this one may prove to be <em>significantly</em> overpowered in practice, tbh. A massive blow from a dragon or some other catastrophic damage can still kill the Paladin, but ordinary armed combat? Especially considering the Paladin will have a high constitution for some extra "cushion" if brought into the negatives? Nope. A mid to high level Paladin is now <em>exceedingly </em>hard to kill. </p><p></p><p>Mind you, an 8th level plus Paladin, c<em>harisma and strength buffed</em> + <em>hasted</em>, is going to be giving better than its getting against most huge monstrous things capable of doing significant melee damage in one blow. Evil dragons who fight Paladins toe-to-toe are soon-to-be dead, evil dragons. <em>Smite evil</em> (and Aura of Justice) still rock the Bad Guys' World. Add in a bonded weapon at 8th level? = Dead dragon. </p><p></p><p>Undead? Even a high level lich or other powerful high CR undead is unlikely to survive going toe-to-toe against a hasted 8th level + Paladin. Just too many Will saves against disruption to make successfully. Fail that roll even once and the Lich/Vampire/Other Undead is just so much<em> dust in the wind.</em> Give that Paladin enough attacks? Even a lich will fail its save, too. It's only a matter of time.</p><p></p><p>Is there power creep in the APG? Damn right there is. Is it fun? Yup, sure is. That's the inherent contradiction in all of these expansion rules.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5263309, member: 20741"] Off the top of my head? [I]Blaze of Glory[/I]: Paladin automatically is healed to -1 and is stabilized, all allies within 30 feet healed 1d6 per 2 levels, all evil adversaries damaged 1d6 per two levels (save for half) is pretty cool. Essentially a positive energy burst which both heals and harms. Also cool is a new contingency style spell which heals the Paladin as an immediate action [U]as the Paladin falls unconscious[/U]. [B]I'm down? Nope: I'm back up![/B] :) Essentially, an extremely useful "[I][B]you can't kill me[/B][/I]" spell. I think this one may prove to be [I]significantly[/I] overpowered in practice, tbh. A massive blow from a dragon or some other catastrophic damage can still kill the Paladin, but ordinary armed combat? Especially considering the Paladin will have a high constitution for some extra "cushion" if brought into the negatives? Nope. A mid to high level Paladin is now [I]exceedingly [/I]hard to kill. Mind you, an 8th level plus Paladin, c[I]harisma and strength buffed[/I] + [I]hasted[/I], is going to be giving better than its getting against most huge monstrous things capable of doing significant melee damage in one blow. Evil dragons who fight Paladins toe-to-toe are soon-to-be dead, evil dragons. [I]Smite evil[/I] (and Aura of Justice) still rock the Bad Guys' World. Add in a bonded weapon at 8th level? = Dead dragon. Undead? Even a high level lich or other powerful high CR undead is unlikely to survive going toe-to-toe against a hasted 8th level + Paladin. Just too many Will saves against disruption to make successfully. Fail that roll even once and the Lich/Vampire/Other Undead is just so much[I] dust in the wind.[/I] Give that Paladin enough attacks? Even a lich will fail its save, too. It's only a matter of time. Is there power creep in the APG? Damn right there is. Is it fun? Yup, sure is. That's the inherent contradiction in all of these expansion rules. [/QUOTE]
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