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<blockquote data-quote="Campbell" data-source="post: 8080873" data-attributes="member: 16586"><p>Pretty much every version of D&D is pretty damn prescriptive when it comes to combat. Pathfinder Second Edition stands pretty much alone among d20 games in the level of detail it provides for the other stuff that happens while adventuring. Skill feats are part of this.</p><p></p><p>The Pathfinder Second Edition handles skillls is almost the opposite to 4e's broad closed scene resolution mechanics (skill challenges). Its clearly defined skills with specific and explicit uses are about as far away from 4e's approach as you can get in a d20 game.</p><p></p><p>It obviously is not Blades in the Dark. It's not 5e either. It's still nothing like 4e in this department.</p><p></p><p>This cross edition comparison stuff really does us no good because we end discussing the veracity of the comparison rather than its content.</p><p></p><p>I personally find value in having a game that treats exploration and to a lesser extent social conflicts with mechanical rigor that makes high level characters feel sufficiently high level.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8080873, member: 16586"] Pretty much every version of D&D is pretty damn prescriptive when it comes to combat. Pathfinder Second Edition stands pretty much alone among d20 games in the level of detail it provides for the other stuff that happens while adventuring. Skill feats are part of this. The Pathfinder Second Edition handles skillls is almost the opposite to 4e's broad closed scene resolution mechanics (skill challenges). Its clearly defined skills with specific and explicit uses are about as far away from 4e's approach as you can get in a d20 game. It obviously is not Blades in the Dark. It's not 5e either. It's still nothing like 4e in this department. This cross edition comparison stuff really does us no good because we end discussing the veracity of the comparison rather than its content. I personally find value in having a game that treats exploration and to a lesser extent social conflicts with mechanical rigor that makes high level characters feel sufficiently high level. [/QUOTE]
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