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Pathfinder Adventure Path: How Successful?
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<blockquote data-quote="James Jacobs" data-source="post: 4819251" data-attributes="member: 23937"><p>Close, but not exact. I'm probably one of the biggest fans of psionics at Paizo, actually, and the flavor and concepts of psionic powers has always intrigued and fascinated me across all editions of D&D. But I've also had some pretty bad experiences with psionics in play... and ALL of those are basically the result of the GM not knowing the system well enough to know how to adjust the game play style to accommodate for psionics, often complicated by the fact that the player of the psionic character knows the psionic rules (and the places where they're broken) better than the GM. I include myself in the category of GM who didn't realize how to accommodate a psionic character, in fact—but I learned a lot about how to roll a psionic character into a largely non-psionic group from my experiences in that particular campaign. Alas... no one's taken the bait in a game I run to try out a new psionic character yet so I'm not sure if what I've learned works...</p><p></p><p>Anyway!</p><p></p><p>Psionic rules and Epic rules are certainly two of the (if not THE two) most-popular and most-requested areas for rules expansion from the PFRPG system. I'm 100% positive that we'll tackle both at some point in the future (assuming that PFRPG is successful enough to get us to that future, which it is looking like it will be!). Both would need to attach to PFRPG much more elegantly than they did to 3.5 D&D, though, before I'd be interested in publishing something for it. We have the advantage that both Epic and Psionic rules have been in play in public for many years now, of course, which gives us a lot of playtest information to work with.</p><p></p><p>Whether that means we ditch the 3.5 model for psionics entirely to do something new or embrace the 3.5 model but fix the problems with it remains to be seen. One thing that I do NOT want to do, though, is to produce something that estranges current fans of psionics. I don't want to "fire" the fans of psionic rules in the hopes of finding some new group of psionic fans that may or may not exist. Whatever we do needs to be something that current fans want and like AND something that non-fans won't rebel against. Which is a pretty tall order, and not one that I currently know how to fill (mostly since most of my brainpower's been focused on launching the core game and the bestiary while keeping Pathfinder Adventure Paths, modules, chronicles, and companions afloat).</p></blockquote><p></p>
[QUOTE="James Jacobs, post: 4819251, member: 23937"] Close, but not exact. I'm probably one of the biggest fans of psionics at Paizo, actually, and the flavor and concepts of psionic powers has always intrigued and fascinated me across all editions of D&D. But I've also had some pretty bad experiences with psionics in play... and ALL of those are basically the result of the GM not knowing the system well enough to know how to adjust the game play style to accommodate for psionics, often complicated by the fact that the player of the psionic character knows the psionic rules (and the places where they're broken) better than the GM. I include myself in the category of GM who didn't realize how to accommodate a psionic character, in fact—but I learned a lot about how to roll a psionic character into a largely non-psionic group from my experiences in that particular campaign. Alas... no one's taken the bait in a game I run to try out a new psionic character yet so I'm not sure if what I've learned works... Anyway! Psionic rules and Epic rules are certainly two of the (if not THE two) most-popular and most-requested areas for rules expansion from the PFRPG system. I'm 100% positive that we'll tackle both at some point in the future (assuming that PFRPG is successful enough to get us to that future, which it is looking like it will be!). Both would need to attach to PFRPG much more elegantly than they did to 3.5 D&D, though, before I'd be interested in publishing something for it. We have the advantage that both Epic and Psionic rules have been in play in public for many years now, of course, which gives us a lot of playtest information to work with. Whether that means we ditch the 3.5 model for psionics entirely to do something new or embrace the 3.5 model but fix the problems with it remains to be seen. One thing that I do NOT want to do, though, is to produce something that estranges current fans of psionics. I don't want to "fire" the fans of psionic rules in the hopes of finding some new group of psionic fans that may or may not exist. Whatever we do needs to be something that current fans want and like AND something that non-fans won't rebel against. Which is a pretty tall order, and not one that I currently know how to fill (mostly since most of my brainpower's been focused on launching the core game and the bestiary while keeping Pathfinder Adventure Paths, modules, chronicles, and companions afloat). [/QUOTE]
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