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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder Adventure Path: How Successful?
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<blockquote data-quote="dm4hire" data-source="post: 4823030" data-attributes="member: 14848"><p>The members of Paizo's staff have often stressed that the original intention of creating the PfRPG was to provide a core book for those buying their modules who didn't have access to 3.x books. Their updating the 3.x core is also an attempt to give players the desired changes they wanted to see happen. Whether they're the changes that everyone wants to see will always be a subject of debate, as it comes down to individual tastes which we will never see 100% agreement.</p><p></p><p>I think as far as the APs go, Paizo has had pretty good success at least judging by the growing space at my FLGS. PF is constantly being sold at my FLGS and as soon as one product disappears it reappears a week or two later, attesting to the availability of its supply which is important as well as my FLGS belief they will sell more of it.</p><p></p><p>I run a local gaming group that focuses on RPGA and Open Gaming events. Last year we couldn't get a Pathfinder event to run due to lack of players. This year we have at least one table every time we play and seem to be drawing more people in the closer we get to the final. A lot of players stated they didn't want to play until the final is out as they didn't want to convert from 3.5 to PF (Pathfinder Society currently uses 3.5 rules), which I can accept.</p><p></p><p>As far as their survival goes. The thing to remember is that they don't have to capture the whole market. They just need to draw as many people to buy products as they need to turn a profit and keep doing what they do best; which is make modules. I think Paizo has nothing to worry about.</p></blockquote><p></p>
[QUOTE="dm4hire, post: 4823030, member: 14848"] The members of Paizo's staff have often stressed that the original intention of creating the PfRPG was to provide a core book for those buying their modules who didn't have access to 3.x books. Their updating the 3.x core is also an attempt to give players the desired changes they wanted to see happen. Whether they're the changes that everyone wants to see will always be a subject of debate, as it comes down to individual tastes which we will never see 100% agreement. I think as far as the APs go, Paizo has had pretty good success at least judging by the growing space at my FLGS. PF is constantly being sold at my FLGS and as soon as one product disappears it reappears a week or two later, attesting to the availability of its supply which is important as well as my FLGS belief they will sell more of it. I run a local gaming group that focuses on RPGA and Open Gaming events. Last year we couldn't get a Pathfinder event to run due to lack of players. This year we have at least one table every time we play and seem to be drawing more people in the closer we get to the final. A lot of players stated they didn't want to play until the final is out as they didn't want to convert from 3.5 to PF (Pathfinder Society currently uses 3.5 rules), which I can accept. As far as their survival goes. The thing to remember is that they don't have to capture the whole market. They just need to draw as many people to buy products as they need to turn a profit and keep doing what they do best; which is make modules. I think Paizo has nothing to worry about. [/QUOTE]
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Pathfinder Adventure Path: How Successful?
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