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Pathfinder Adventure Paths Are Coming To Savage Worlds!
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<blockquote data-quote="Sir Brennen" data-source="post: 8137783" data-attributes="member: 553"><p>I will admit SW is deceptively simple to a degree. IMO it's not on the level of PF with regards to crunchiness, but there are several rules you need to read the wording of exactly, and many of the "simple" moving parts interact in complicated ways. Just read through some of the official answers on the rules in their forums to get an idea.</p><p></p><p>And because I'm an older gamer playing multiple systems, and in some cases, have the rules of multiple editions of some of those in my head, I often have to double check I've got the right rule for <em>this</em> system and<em> this</em> edition.</p><p></p><p>I definitely think a key part of running SW (or any system, really) is just being prepared, especially for any parts of the game you're less familiar with. In your example, I'd definitely have the stat block of a tank somewhere handy, printed or bookmarked, if I knew there was going to be a tank this session. Not much different than looking up a monster with special abilities in a d20 game. </p><p></p><p>Creating a simple printed chart or using an online tool for calculating success and raises over a range of target numbers can also be handy, though I don't have much trouble with the calculations. Here's a simple and effective one: <a href="http://www.webcommando.com/savageworlds/files/RaiseCalculatorPDF.pdf" target="_blank">RaiseCalculator.xlsx (webcommando.com)</a></p><p></p><p>I'm currently running a sci-fi game in SW, and any session that will involve starship combat, I make sure to have the stats printed out. My core and setting books have a few post-it tabs for quick reference. Next session will start with a vehicle chase, so that's been re-read, bookmarked and for my VTT game, a quick ref doc of options during the chase for the players will be available.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 8137783, member: 553"] I will admit SW is deceptively simple to a degree. IMO it's not on the level of PF with regards to crunchiness, but there are several rules you need to read the wording of exactly, and many of the "simple" moving parts interact in complicated ways. Just read through some of the official answers on the rules in their forums to get an idea. And because I'm an older gamer playing multiple systems, and in some cases, have the rules of multiple editions of some of those in my head, I often have to double check I've got the right rule for [I]this[/I] system and[I] this[/I] edition. I definitely think a key part of running SW (or any system, really) is just being prepared, especially for any parts of the game you're less familiar with. In your example, I'd definitely have the stat block of a tank somewhere handy, printed or bookmarked, if I knew there was going to be a tank this session. Not much different than looking up a monster with special abilities in a d20 game. Creating a simple printed chart or using an online tool for calculating success and raises over a range of target numbers can also be handy, though I don't have much trouble with the calculations. Here's a simple and effective one: [URL='http://www.webcommando.com/savageworlds/files/RaiseCalculatorPDF.pdf']RaiseCalculator.xlsx (webcommando.com)[/URL] I'm currently running a sci-fi game in SW, and any session that will involve starship combat, I make sure to have the stats printed out. My core and setting books have a few post-it tabs for quick reference. Next session will start with a vehicle chase, so that's been re-read, bookmarked and for my VTT game, a quick ref doc of options during the chase for the players will be available. [/QUOTE]
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