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Pathfinder Adventure Paths Are Coming To Savage Worlds!
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<blockquote data-quote="Sir Brennen" data-source="post: 8137885" data-attributes="member: 553"><p>I'm not sure why you would have included vehicles in a scenario that you didn't know what their stats are. But relying on the art of extrapolation, it's pretty easy to assign what you think the values should be and go from there. Especially for a one shot. There are several examples of tanks and even a couple of futuristic military vehicles in the core rules (SWADE pg 83-84).</p><p></p><p>There are also clear cut rules for vehicles in general, as well (pg 81). They are not Extras that go down with a single hit. They take 3 Wounds before getting wrecked. Large vehicles can take 4. Huge (probably a good estimate for an AT-AT) would take 5. Almost all military vehicles would have the Heavy Armor property, meaning only a weapon with the Heavy Weapon property can even damage it.</p><p></p><p>Further rules for attacks on/by vehicles are covered on page 117, in the <strong>Chases and Vehicles </strong>section. There<em> is</em> a table to roll on when a vehicle takes damage, and also to see if the driver/pilot keeps control of the vehicle.</p><p></p><p>These are all things I would have reviewed/bookmarked before the session. In fact, I have for my upcoming session that I know will involve a vehicle chase. This sounds more like a system familiarity issue than a problem with the system itself.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 8137885, member: 553"] I'm not sure why you would have included vehicles in a scenario that you didn't know what their stats are. But relying on the art of extrapolation, it's pretty easy to assign what you think the values should be and go from there. Especially for a one shot. There are several examples of tanks and even a couple of futuristic military vehicles in the core rules (SWADE pg 83-84). There are also clear cut rules for vehicles in general, as well (pg 81). They are not Extras that go down with a single hit. They take 3 Wounds before getting wrecked. Large vehicles can take 4. Huge (probably a good estimate for an AT-AT) would take 5. Almost all military vehicles would have the Heavy Armor property, meaning only a weapon with the Heavy Weapon property can even damage it. Further rules for attacks on/by vehicles are covered on page 117, in the [B]Chases and Vehicles [/B]section. There[I] is[/I] a table to roll on when a vehicle takes damage, and also to see if the driver/pilot keeps control of the vehicle. These are all things I would have reviewed/bookmarked before the session. In fact, I have for my upcoming session that I know will involve a vehicle chase. This sounds more like a system familiarity issue than a problem with the system itself. [/QUOTE]
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