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Pathfinder Adventure Paths Are Coming To Savage Worlds!
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<blockquote data-quote="Retreater" data-source="post: 8137977" data-attributes="member: 42040"><p>Without going too off topic in this thread, here's how 5e clashes with OSR sensibilities for me.</p><p>1) Power levels are crazy in 5e</p><p>2) Healing is easier</p><p>3) Nearly every character gets spells</p><p>4) The fiddly bonus action - which is confusing even to people I've been playing 5e with for 2+ years</p><p>5) Endless 0-level spells</p><p>6) And magic isn't special, spells are nerfed compared to previous editions</p><p>7) There are rules for nearly everything - reducing the importance of DM rulings</p><p>8) Death Saves mean characters rarely die</p><p></p><p>Having come to 5e from 3.x/PF/4e/etc., I think it seems simple and a little more old-school by comparison. But when I play with my friends who are used to systems like Labyrinth Lord, their eyes cross and they ask "what is all this fiddly nonsense?"</p></blockquote><p></p>
[QUOTE="Retreater, post: 8137977, member: 42040"] Without going too off topic in this thread, here's how 5e clashes with OSR sensibilities for me. 1) Power levels are crazy in 5e 2) Healing is easier 3) Nearly every character gets spells 4) The fiddly bonus action - which is confusing even to people I've been playing 5e with for 2+ years 5) Endless 0-level spells 6) And magic isn't special, spells are nerfed compared to previous editions 7) There are rules for nearly everything - reducing the importance of DM rulings 8) Death Saves mean characters rarely die Having come to 5e from 3.x/PF/4e/etc., I think it seems simple and a little more old-school by comparison. But when I play with my friends who are used to systems like Labyrinth Lord, their eyes cross and they ask "what is all this fiddly nonsense?" [/QUOTE]
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