Pathfinder 1E Pathfinder: Adventures in Stormreach (San Antonio, TX)

airwalkrr

Adventurer
Notes: This post has been edited to reflect recent changes.

I will be starting up a new Pathfinder campaign on June 10th 2013. We will meet weekly on Monday nights from 6:30 pm to 10:30 pm. My group is presently in the middle of wrapping up a D&D 3.5 campaign. Once that campaign is done, I will be providing potential new players the chance to meet the group and game with us in the weeks before (between May 23rd and June 3rd) to decide if it is a good fit. We will continue to use the same campaign setting and canon from the previous campaign will remain, but it will not be an important factor in the new campaign, merely window dressing and a way for my current players to see that their actions have had an impact on the world.

My group meets in the San Antonio area. At present we have four players, but I would like to have as many as six. So I have two open spots. The setting is the world of Eberron in the city of Stormreach, an independent city rules by pirates on the edge of civilization where might makes right. Prior knowledge of the setting is not necessary, but might enhance your enjoyment of the game. I am looking for mature gamers in the age range of mid 20s and older. Currently our group is all male, but females are welcome to join. I would term our group as casual powergamers. We like to optimize characters, but we also don't mind a bit of table-talk, usually limited to the beginning of the session during set-up. Language is adult and not kid-friendly. Role-playing is fun, but killing monsters and taking their stuff is more fun. We like to use miniatures and battle maps and I require players to bring miniatures, tokens, or some representation of their characters for the battle map (doesn't have to be anything fancy, just something that easily distinguishes your character from other stuff on the map).

My DM style is old-school with lots of hack-and-slash, dungeon-crawling, dice-rolling, and high fantasy adventure. Players are allowed to play multiple characters as adventuring can be a risky business and character mortality is expected to be high in this campaign. As a result, development of character personality and backgrounds is not so important in the beginning, and should develop organically as play progresses. I run a tight ship. I do NOT tolerate rules-lawyering and arguments at the table, although I have an open-door policy for players to contact me through email or phone if they wish to discuss elements of the campaign or their characters with which they are not happy. I am actually pretty easy going as far as how you want to play your character and provide many options for you to customize or change a character if some element didn't work out as planned or one of your characters isn't as fun as you imagined it would be.

As this is only my second campaign running Pathfinder (and the first was short), I will be limiting characters to the core rulebook only to begin with. Other options will become available as I grow more comfortable with the system and the variety of rules options available. I have lots of experience as a DM in various editions of D&D, especially with 3.5, so I imagine it won't take long to get the hang of things. If there are particular rules you are interested in, please make me aware of this and I will see about incorporating them sooner rather than later.

Joining the group will require either an Obsidian Portal or Yahoo! Groups account, as these are the two primary means through which I keep in touch with my players and provide supplementary material (house rules, character creation, etc.) to the group.

If you are interested in this campaign, please contact me via PM or by posting in this thread. Good hunting!
 
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