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*Pathfinder & Starfinder
[Pathfinder | AGE System] Midgard Campaign Setting
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<blockquote data-quote="terraleon" data-source="post: 5455982" data-attributes="member: 54304"><p>There's two major draws to patron projects:</p><p></p><p>1. You get the chance to help contribute to the project if you want. How much you can contribute is dependent on your level of patronage, but all patrons can playtest, all patrons can review and brainstorm, all patrons get to comment on the material and voice opinions <em>while it's being created</em>. No where else do you get that option.</p><p></p><p>2. For the price of entry, you're getting an 18 month class in design, with essays, commentary, feedback on pitches, an insight into the process of creation. If you've *ever* wanted to see how game or setting design works, this is the time and place. And 18 months of content for $30 (US) is crazy.</p><p></p><p>And Wolfgang's a veteran of TSR, a former editor of the treeware Dragon and Dungeon magazines, designer, developer and multi-edition/system supporter. He's got Jeff Grubb on board. Brandon Hodge is a *machine* who generates dense, detail rich material.</p><p></p><p>So that's what it comes down to-- are you looking for a new setting and want to help shape it? You should join. Are you looking to learn how to be a better designer? You should join.</p><p></p><p>This is my fourteenth patron project with Open Design. It's where I cut my teeth and learned what it takes to do design right. I'm biased like that, but I think it's well-earned.</p><p></p><p>-Ben.</p></blockquote><p></p>
[QUOTE="terraleon, post: 5455982, member: 54304"] There's two major draws to patron projects: 1. You get the chance to help contribute to the project if you want. How much you can contribute is dependent on your level of patronage, but all patrons can playtest, all patrons can review and brainstorm, all patrons get to comment on the material and voice opinions [I]while it's being created[/I]. No where else do you get that option. 2. For the price of entry, you're getting an 18 month class in design, with essays, commentary, feedback on pitches, an insight into the process of creation. If you've *ever* wanted to see how game or setting design works, this is the time and place. And 18 months of content for $30 (US) is crazy. And Wolfgang's a veteran of TSR, a former editor of the treeware Dragon and Dungeon magazines, designer, developer and multi-edition/system supporter. He's got Jeff Grubb on board. Brandon Hodge is a *machine* who generates dense, detail rich material. So that's what it comes down to-- are you looking for a new setting and want to help shape it? You should join. Are you looking to learn how to be a better designer? You should join. This is my fourteenth patron project with Open Design. It's where I cut my teeth and learned what it takes to do design right. I'm biased like that, but I think it's well-earned. -Ben. [/QUOTE]
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[Pathfinder | AGE System] Midgard Campaign Setting
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