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[Pathfinder] airwalkrr's Rise of the Runelords Reborn! IC
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<blockquote data-quote="airwalkrr" data-source="post: 6484495" data-attributes="member: 12460"><p>As you move through the Cathedral Square, you spy a flash of green skin low to the ground and the shine of a blade. Then you hear a scream and the sound of a cart being overturned. Commoners push and shove in a panic to get away from the area. The steady singing of goblin voices grows louder as you approach the site of the chaos. Up ahead you spy a group of goblins armed with dogslicers and torches by an overturned cart which appears to be catching fire (<em>Knowledge: local</em>). Most of the goblins appear to spot you almost as quickly as you spot them. Several shriek with glee and now appear to be headed in your direction. But one goblin, equipped with studded leather armor, cracks a whip and continues her song.</p><p></p><p><a href="http://s898.photobucket.com/user/samthedagger/media/RotR/01-01GoblinPyros_zpsb8410340.jpg.html" target="_blank"><img src="http://i898.photobucket.com/albums/ac185/samthedagger/RotR/01-01GoblinPyros_zpsb8410340.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a>[ooc]<strong>Visual aid notes</strong></p><ul> <li data-xf-list-type="ul">Your group is coming from the north west direction.</li> <li data-xf-list-type="ul">If you need to judge distance, use your best estimate.</li> <li data-xf-list-type="ul">During the first round of combat, commoners occupy approximately 50% of the squares outside the dotted yellow line. This is only for reference. They are all moving away from the goblins and will not interfere with your movement in any way.</li> </ul><p></p><p><strong>Goblin 1:</strong> Def 14, HP ?/6, DR 2/armor, CDCB +?, DR 2/armor, Fort ??, Ref ??, Will ??, Melee +3 (1d4+1/CDDC +?) , Ranged +? (?d?+?/CDDC +?), CMB +?, CMD ??</p><p><strong>Goblin 2:</strong> Def 14, HP ?/6, DR 2/armor, CDCB +?, DR 2/armor, Fort ??, Ref ??, Will ??, Melee +3 (1d4+1/CDDC +?) , Ranged +? (?d?+?/CDDC +?), CMB +?, CMD ??</p><p><strong>Goblin 3: </strong>Def 14, HP ?/6, DR 2/armor, CDCB +?, DR 2/armor, Fort ??, Ref ??, Will ??, Melee +3 (1d4+1/CDDC +?) , Ranged +? (?d?+?/CDDC +?), CMB +?, CMD ??</p><p><strong>Goblin 4 (unique icon):</strong> Def ??, CDCB +?, HP ?/?, DR 3/armor (studded leather), Fort ??, Ref ??, Will ??, Melee +? (?d?+?/CDDC +?) , Ranged +? (?d?+?/CDDC +?), CMB +?, CMD ??</p><p></p><p><strong>Initiative</strong></p><p>normal combat round (no surprise)</p><p>1) Jamir and Thrindar get to act first</p><p>2) then goblins</p><p>3) then all player characters</p><p>4) cycle back to 2) and repeat[/ooc]</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 6484495, member: 12460"] As you move through the Cathedral Square, you spy a flash of green skin low to the ground and the shine of a blade. Then you hear a scream and the sound of a cart being overturned. Commoners push and shove in a panic to get away from the area. The steady singing of goblin voices grows louder as you approach the site of the chaos. Up ahead you spy a group of goblins armed with dogslicers and torches by an overturned cart which appears to be catching fire ([I]Knowledge: local[/I]). Most of the goblins appear to spot you almost as quickly as you spot them. Several shriek with glee and now appear to be headed in your direction. But one goblin, equipped with studded leather armor, cracks a whip and continues her song. [URL=http://s898.photobucket.com/user/samthedagger/media/RotR/01-01GoblinPyros_zpsb8410340.jpg.html][IMG]http://i898.photobucket.com/albums/ac185/samthedagger/RotR/01-01GoblinPyros_zpsb8410340.jpg[/IMG][/URL][ooc][B]Visual aid notes[/B] [LIST] [*]Your group is coming from the north west direction. [*]If you need to judge distance, use your best estimate. [*]During the first round of combat, commoners occupy approximately 50% of the squares outside the dotted yellow line. This is only for reference. They are all moving away from the goblins and will not interfere with your movement in any way. [/LIST] [B]Goblin 1:[/B] Def 14, HP ?/6, DR 2/armor, CDCB +?, DR 2/armor, Fort ??, Ref ??, Will ??, Melee +3 (1d4+1/CDDC +?) , Ranged +? (?d?+?/CDDC +?), CMB +?, CMD ?? [B]Goblin 2:[/B] Def 14, HP ?/6, DR 2/armor, CDCB +?, DR 2/armor, Fort ??, Ref ??, Will ??, Melee +3 (1d4+1/CDDC +?) , Ranged +? (?d?+?/CDDC +?), CMB +?, CMD ?? [B]Goblin 3: [/B]Def 14, HP ?/6, DR 2/armor, CDCB +?, DR 2/armor, Fort ??, Ref ??, Will ??, Melee +3 (1d4+1/CDDC +?) , Ranged +? (?d?+?/CDDC +?), CMB +?, CMD ?? [B]Goblin 4 (unique icon):[/B] Def ??, CDCB +?, HP ?/?, DR 3/armor (studded leather), Fort ??, Ref ??, Will ??, Melee +? (?d?+?/CDDC +?) , Ranged +? (?d?+?/CDDC +?), CMB +?, CMD ?? [B]Initiative[/B] normal combat round (no surprise) 1) Jamir and Thrindar get to act first 2) then goblins 3) then all player characters 4) cycle back to 2) and repeat[/ooc] [/QUOTE]
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