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[Pathfinder] airwalkrr's Rise of the Runelords Reborn! IC
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<blockquote data-quote="airwalkrr" data-source="post: 6513689" data-attributes="member: 12460"><p>As a goblin stands triumphant over the dog corpse and the commando closes in on the man in the blue doublet, they appear oblivious to your approach, save for one unfortunate goblin near the back rank...</p><p></p><p><a href="http://s898.photobucket.com/user/samthedagger/media/RotR/01-01%20dog-killer-goblin_zpsa9f1p5kl.jpg.html" target="_blank"><img src="http://i898.photobucket.com/albums/ac185/samthedagger/RotR/01-01%20dog-killer-goblin_zpsa9f1p5kl.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Jamir's javelin tears through the goblin's leather, leaving a nasty wound. Green blood spills upon the ground as the goblin removes the javelin from his upper torso angrily. Just a little closer to the heart and it might have killed him. But he appears to have enough mettle to fight on... for now. (5 dmg)</p><p></p><p>Kelvyn closes to within 40' of the commando, but the commando has yet to react. Thrindar moves steadfastly forward with Kelvyn, mace in hand.</p><p></p><p>Nuko's acid dart flies true and burns the wounded goblin deeply in his leg. He falls to the ground wailing in pain as the enormous acid burn continues to eat away at him (crit success! 9 dmg).</p><p></p><p>Upon downing the goblin, it appears the rank and file are no more skilled than the ones you fought before. In fact, they seem less improved in morale, as evidenced by the scene upon your arrival. You saw the hesitance of the lesser three to attack the dog until their leader had killed it, despite the dog's obvious disadvantage in numbers; goblins hate and fear dogs... except goblin dogs apparently. (One might question whether such beasts are truly dogs anyway.) These goblins also fight with less fervor than before. <em>(Knowledge: arcana)</em></p><p></p><p>[sblock=Jamir]Jamir does not need to make the Knowledge: arcana check to realize the goblins you were fighting before were likely under the effects of a bard's inspire courage ability.[/sblock]</p><p>[ooc]<strong>Initiative</strong></p><p>Kelvyn</p><p>Jamir</p><p><u>Goblins</u></p><p>Nuko</p><p>Thrindar</p><p>(as before, those who beat the goblins in initiative (Kelvyn and Jamir) will get to act first while the goblins are flat-footed, then I will take the goblin turn, then all the players will receive a turn)</p><p></p><p>Begin player turns: Jamir, Kelvyn</p><p></p><p><strong>Goblin Commando:</strong> Def ??, CDCB +?, HP ??/??, DR 3/armor (st. leather), Fort ??, Ref ??, Will ??, Melee horsechopper+? (?d?+?/CDDC +?), Ranged +? (?d?+?/CDDC +?), CMB ??, CMD ??</p><p><strong>Goblin 1:</strong> Def 14, HP -9/6 (dying), DR 2/armor (leather), CDCB +?, Fort ??, Ref +2, Will ??, Melee dogslicer+2 (1d4/CDDC +?), Ranged shortbow +? (?d?+?/CDDC +?), CMB +?, CMD ??</p><p><strong>Goblin 2:</strong> Def 14, HP ?/6, DR 2/armor (leather), CDCB +?, Fort ??, Ref +2, Will ??, Melee dogslicer+2 (1d4/CDDC +?), Ranged shortbow +? (?d?+?/CDDC +?), CMB +?, CMD ??</p><p><strong>Goblin 3:</strong> Def 14, HP ?/6, DR 2/armor (leather), CDCB +?, Fort ??, Ref +2, Will ??, Melee dogslicer+2 (1d4/CDDC +?), Ranged shortbow +? (?d?+?/CDDC +?), CMB +?, CMD ??</p><p></p><p> [MENTION=24234]kinem[/MENTION]: remember that with <a href="http://paizo.com/pathfinderRPG/prd/ultimateCombat/variants/armorAsDamageReduction.html" target="_blank">armor as dr rules</a>, you don't need to roll to confirm. The target instead makes a critical defense check based on the critical defense DC of your attack (Critical defense DC = critical hit roll + 1/2 attacker's base attack bonus + 1 for each critical feat + 1 for each size category larger attacker is than target). The DC for that attack, since it was a natural 20 is 22 + 0 + 0 + 1 = 23. The goblin rolled a 22 and failed the check so the critical hit was successful!</p><p></p><p>Note in cases where the attack is vs. touch AC, the target does not get to add its shield modifier to its critical defense check, and in cases where DR does not apply to the attack, the target does not get to add its DR to the check. So the goblin was only allowed to roll using Dex and deflection, a highly advantageous situation for this attack![/ooc]</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 6513689, member: 12460"] As a goblin stands triumphant over the dog corpse and the commando closes in on the man in the blue doublet, they appear oblivious to your approach, save for one unfortunate goblin near the back rank... [URL=http://s898.photobucket.com/user/samthedagger/media/RotR/01-01%20dog-killer-goblin_zpsa9f1p5kl.jpg.html][IMG]http://i898.photobucket.com/albums/ac185/samthedagger/RotR/01-01%20dog-killer-goblin_zpsa9f1p5kl.jpg[/IMG][/URL] Jamir's javelin tears through the goblin's leather, leaving a nasty wound. Green blood spills upon the ground as the goblin removes the javelin from his upper torso angrily. Just a little closer to the heart and it might have killed him. But he appears to have enough mettle to fight on... for now. (5 dmg) Kelvyn closes to within 40' of the commando, but the commando has yet to react. Thrindar moves steadfastly forward with Kelvyn, mace in hand. Nuko's acid dart flies true and burns the wounded goblin deeply in his leg. He falls to the ground wailing in pain as the enormous acid burn continues to eat away at him (crit success! 9 dmg). Upon downing the goblin, it appears the rank and file are no more skilled than the ones you fought before. In fact, they seem less improved in morale, as evidenced by the scene upon your arrival. You saw the hesitance of the lesser three to attack the dog until their leader had killed it, despite the dog's obvious disadvantage in numbers; goblins hate and fear dogs... except goblin dogs apparently. (One might question whether such beasts are truly dogs anyway.) These goblins also fight with less fervor than before. [I](Knowledge: arcana)[/I] [sblock=Jamir]Jamir does not need to make the Knowledge: arcana check to realize the goblins you were fighting before were likely under the effects of a bard's inspire courage ability.[/sblock] [ooc][B]Initiative[/B] Kelvyn Jamir [u]Goblins[/u] Nuko Thrindar (as before, those who beat the goblins in initiative (Kelvyn and Jamir) will get to act first while the goblins are flat-footed, then I will take the goblin turn, then all the players will receive a turn) Begin player turns: Jamir, Kelvyn [B]Goblin Commando:[/B] Def ??, CDCB +?, HP ??/??, DR 3/armor (st. leather), Fort ??, Ref ??, Will ??, Melee horsechopper+? (?d?+?/CDDC +?), Ranged +? (?d?+?/CDDC +?), CMB ??, CMD ?? [B]Goblin 1:[/B] Def 14, HP -9/6 (dying), DR 2/armor (leather), CDCB +?, Fort ??, Ref +2, Will ??, Melee dogslicer+2 (1d4/CDDC +?), Ranged shortbow +? (?d?+?/CDDC +?), CMB +?, CMD ?? [B]Goblin 2:[/B] Def 14, HP ?/6, DR 2/armor (leather), CDCB +?, Fort ??, Ref +2, Will ??, Melee dogslicer+2 (1d4/CDDC +?), Ranged shortbow +? (?d?+?/CDDC +?), CMB +?, CMD ?? [B]Goblin 3:[/B] Def 14, HP ?/6, DR 2/armor (leather), CDCB +?, Fort ??, Ref +2, Will ??, Melee dogslicer+2 (1d4/CDDC +?), Ranged shortbow +? (?d?+?/CDDC +?), CMB +?, CMD ?? [MENTION=24234]kinem[/MENTION]: remember that with [URL="http://paizo.com/pathfinderRPG/prd/ultimateCombat/variants/armorAsDamageReduction.html"]armor as dr rules[/URL], you don't need to roll to confirm. The target instead makes a critical defense check based on the critical defense DC of your attack (Critical defense DC = critical hit roll + 1/2 attacker's base attack bonus + 1 for each critical feat + 1 for each size category larger attacker is than target). The DC for that attack, since it was a natural 20 is 22 + 0 + 0 + 1 = 23. The goblin rolled a 22 and failed the check so the critical hit was successful! Note in cases where the attack is vs. touch AC, the target does not get to add its shield modifier to its critical defense check, and in cases where DR does not apply to the attack, the target does not get to add its DR to the check. So the goblin was only allowed to roll using Dex and deflection, a highly advantageous situation for this attack![/ooc] [/QUOTE]
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