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[Pathfinder] airwalkrr's Rise of the Runelords Reborn! IC
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<blockquote data-quote="airwalkrr" data-source="post: 6680814" data-attributes="member: 12460"><p>[sblock=Evret]Roll Knowledge (nobility) to see if Evret notices any important family names from around town.[/sblock]</p><p>Evret shoves the door open with ease, though it disturbs a bit of dust on the ground. It is clear the door was very recently opened after being closed for what is likely years. Inside, Evret spies several sarcophagi standing against the walls, most of which are closed, and a few without coverings. However, one has had its slab removed. What is more disturbing however is two piles of bones. They suddenly stir as the door to the vault is opened, rising up to take on a human shape. Their long, bony fingers reach out to claw at the living, and they wield rusty blades as they lunge towards Evret (surprise action).</p><p></p><p>[ooc]</p><p><strong>BEGIN COMBAT!</strong></p><p></p><p><strong>Initiative</strong></p><p>Kelvyn</p><p>Evret</p><p>Thrindar</p><p><u>Skeletons (threatening Evret)</u></p><p>All player characters</p><p></p><p><strong>Skeleton 1:</strong> AC ?? (broken chain shirt), HP ??/??, Fort ??, Ref ??, Will ??, Melee broken scimitar +? (?d?+?/20/x2), Melee claw +?/+? (?d?+?/20/x2), Ranged none, CMB ??, CMD ??</p><p><strong>Skeleton 2:</strong> AC ?? (broken chain shirt), HP ??/??, Fort ??, Ref ??, Will ??, Melee broken scimitar +? (?d?+?/20/x2), Melee claw +?/+? (?d?+?/20/x2), Ranged none, CMB ??, CMD ??</p><p></p><p>A couple reminders how I run combat:</p><p>[*] Players act as a group. Order is not important for players unless you want to wait and see what other characters do. If you act before the skeletons, feel free to act in any order as if any characters who rolled higher than you delayed.</p><p>[*] Remember, try not to worry about tactical positioning too much. Imagine the scene as I have described it in your mind's eye and act accordingly. I'm going to give you the benefit of the doubt most of the time concerning positioning. E.g. if you imagine there is room to tumble around to the other side of the skeletons, just roll your Acrobatics check</p><p></p><p> [MENTION=49929]Scott DeWar[/MENTION], I noticed your stat block on the RG isn't complete. Also I couldn't find a place for Initiative. When you have time, please complete the stat block, including a mini stat block with key info I can find quickly like initiative, perception, vision type, AC, and saving throws.[/ooc]</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 6680814, member: 12460"] [sblock=Evret]Roll Knowledge (nobility) to see if Evret notices any important family names from around town.[/sblock] Evret shoves the door open with ease, though it disturbs a bit of dust on the ground. It is clear the door was very recently opened after being closed for what is likely years. Inside, Evret spies several sarcophagi standing against the walls, most of which are closed, and a few without coverings. However, one has had its slab removed. What is more disturbing however is two piles of bones. They suddenly stir as the door to the vault is opened, rising up to take on a human shape. Their long, bony fingers reach out to claw at the living, and they wield rusty blades as they lunge towards Evret (surprise action). [ooc] [B]BEGIN COMBAT![/B] [B]Initiative[/B] Kelvyn Evret Thrindar [U]Skeletons (threatening Evret)[/U] All player characters [B]Skeleton 1:[/B] AC ?? (broken chain shirt), HP ??/??, Fort ??, Ref ??, Will ??, Melee broken scimitar +? (?d?+?/20/x2), Melee claw +?/+? (?d?+?/20/x2), Ranged none, CMB ??, CMD ?? [B]Skeleton 2:[/B] AC ?? (broken chain shirt), HP ??/??, Fort ??, Ref ??, Will ??, Melee broken scimitar +? (?d?+?/20/x2), Melee claw +?/+? (?d?+?/20/x2), Ranged none, CMB ??, CMD ?? A couple reminders how I run combat: [*] Players act as a group. Order is not important for players unless you want to wait and see what other characters do. If you act before the skeletons, feel free to act in any order as if any characters who rolled higher than you delayed. [*] Remember, try not to worry about tactical positioning too much. Imagine the scene as I have described it in your mind's eye and act accordingly. I'm going to give you the benefit of the doubt most of the time concerning positioning. E.g. if you imagine there is room to tumble around to the other side of the skeletons, just roll your Acrobatics check [MENTION=49929]Scott DeWar[/MENTION], I noticed your stat block on the RG isn't complete. Also I couldn't find a place for Initiative. When you have time, please complete the stat block, including a mini stat block with key info I can find quickly like initiative, perception, vision type, AC, and saving throws.[/ooc] [/QUOTE]
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