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Pathfinder Alpha "crunch" discussion
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<blockquote data-quote="Ilium" data-source="post: 4116428" data-attributes="member: 40124"><p>My take on your questions:</p><p></p><p>cantrips/orisons: The "spells per day" for 0-level is how many you can prepare. Then you can use any of your prepared cantrips as Spell-Like abilities at will with no limit. For this reason, they removed Cure Minor Wounds from the cleric spell list.</p><p></p><p>skills: "gaining a skill" means you gain one trained skill. This skill is immediately maxed out, just like all your other trained skills.</p><p></p><p>feats: There is no limit on how many times per day you can use the combat feats, but you can only use one at a time. So one round you might say "using dodge", then the next round use your Arcane Strike (or whatever). I like this, since it encourages the player to make decisions during the combat, rather than just tracking a pile of static modifiers.</p><p></p><p>All in all I like what I see. Need to read it more thoroughly, though.</p></blockquote><p></p>
[QUOTE="Ilium, post: 4116428, member: 40124"] My take on your questions: cantrips/orisons: The "spells per day" for 0-level is how many you can prepare. Then you can use any of your prepared cantrips as Spell-Like abilities at will with no limit. For this reason, they removed Cure Minor Wounds from the cleric spell list. skills: "gaining a skill" means you gain one trained skill. This skill is immediately maxed out, just like all your other trained skills. feats: There is no limit on how many times per day you can use the combat feats, but you can only use one at a time. So one round you might say "using dodge", then the next round use your Arcane Strike (or whatever). I like this, since it encourages the player to make decisions during the combat, rather than just tracking a pile of static modifiers. All in all I like what I see. Need to read it more thoroughly, though. [/QUOTE]
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