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Pathfinder Alpha "crunch" discussion
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4116529" data-attributes="member: 710"><p>I am not sure how much time I will invest in Pathfinder Alpha/Beta, but I am pretty sure I will not start visiting another board. I am already wasting enough time on EnWorld! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Okay, back to topic: </p><p></p><p>The Fighter abilities that increase attack and AC - what's their purpose, aside from adding even more "extra"? Are they planning to remove the Wealth By Level guidelines or magic armor/weapons in the long run? If not, this will only serve to increase the problem of the 3.x math. Easy fix: Call the bonus enhancement bonus. </p><p></p><p>The skill system: I am now a fan of the Starwars / 4E system. But specifically because they also remove the problem of the ever-increasing, math-breaking gap between untrained, trained and expert masters skill monkey cheater. I would suggest keeping the old skill point system, if you're not interested in changing the fundamental math. This will also help those that like 3.x as it is. (And it seems it's not only Psion that does like skill points <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p>Instead, add more skill points per level, and remove the cross class skill point cost. Max Ranks can stay. </p><p>But keep the table and use it as short-hand for NPC & monster creation.</p><p></p><p>For people that are still interested in E6 or simply prefer to level slowly, introduce retraining rules. Basically, increasing mastery or expanding requires levelling. If you don'T level, you can still change your skills - when training somethin new/different, you lose some of your training in the old.</p><p></p><p>Okay, that's it so far. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4116529, member: 710"] I am not sure how much time I will invest in Pathfinder Alpha/Beta, but I am pretty sure I will not start visiting another board. I am already wasting enough time on EnWorld! ;) Okay, back to topic: The Fighter abilities that increase attack and AC - what's their purpose, aside from adding even more "extra"? Are they planning to remove the Wealth By Level guidelines or magic armor/weapons in the long run? If not, this will only serve to increase the problem of the 3.x math. Easy fix: Call the bonus enhancement bonus. The skill system: I am now a fan of the Starwars / 4E system. But specifically because they also remove the problem of the ever-increasing, math-breaking gap between untrained, trained and expert masters skill monkey cheater. I would suggest keeping the old skill point system, if you're not interested in changing the fundamental math. This will also help those that like 3.x as it is. (And it seems it's not only Psion that does like skill points ;) ) Instead, add more skill points per level, and remove the cross class skill point cost. Max Ranks can stay. But keep the table and use it as short-hand for NPC & monster creation. For people that are still interested in E6 or simply prefer to level slowly, introduce retraining rules. Basically, increasing mastery or expanding requires levelling. If you don'T level, you can still change your skills - when training somethin new/different, you lose some of your training in the old. Okay, that's it so far. ;) [/QUOTE]
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